Unreal Archives

Protecting the legacy of Na Pali. Forever.

 

The Ghost of Alin’Gar

Home Forums Custom Map Discussions The Ghost of Alin’Gar

This topic contains 4 replies, has 3 voices, and was last updated by gubar gubar 2 years, 8 months ago.

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #1323
    Archivist
    Archivist
    Keymaster

    This is the auto-generated forum topic dedicated to The Ghost of Alin’Gar.

    [Go to campaign description and download page]

    #1324

    Sat42
    Participant

    I would like to point out that The Ghost of Alin’Gar does, in fact, have a story, but you have to play v2 in order to enjoy it. For some reason, alingar3.unr comes without the translator events. Please correct the description accordingly.
    The Ghost of Alin’Gar is a good level when you play the most complete version.

    P.S.: in Illhaven Anthology 2012, Alingar is a Nali Priest and friend of Kew’s. Given the close ressemblance with the name Alin’Gar, we can assume that the author, Tim “Kew” Jervis, was making a nod to his earlier work.

    #1325
    gubar
    gubar
    Keymaster

    This is very interesting. Thanks for your correction. I have just tried version 2 and found the translator messages. Your comments are very useful and I will update the description accordingly.

    Just a note that I did consider the level a good one despite playing only version 3. Kew’s genius came through even without translator messages. However it still bothers me that there seems to be no end goal, not that I could find at least. Nothing that would give me the sense that I have completed the map. I may be just overlooking something though and since I haven’t checked the map in the editor (it doesn’t work on my current operating system) I cannot be sure.

    #1326

    Sat42
    Participant

    You’re very welcome.

    As for the end goal, you have two objectives: cleanse the dungeon of all enemies, and destroy the big statue found in a circular room with a domed ceiling (referred to as The Statue of the Black Monk). Killing all the enemies is straightforward, however there’s a subtlety regarding the way to destroy the statue: a player tends to automatically assume that weapons will do the job, but in fact you are required to jump on the plinth to touch the statue and thereby destroy it. This puzzle-like feature is not intuitive and the map is average in terms of difficulty because of that (I was stuck for a while because of that – whereas the fighting itself is easy). Once you’ve accomplished those two objectives, you have to return to the tower where the ghost of Alin’Gar’s son is, and you will see that he is now free; a doorway opens up and a last message thanks you for your help, before inviting you to take a portal that will take you on to new adventures… and thus you reach the map’s exit 🙂
    Hope this helps!

    #1327
    gubar
    gubar
    Keymaster

    I found out how to destroy the statue by chance, although I probably missed the translator message about the Black Monk as I had no idea I was supposed to do that. I agree about the non-intuitive nature of the map. Reminds me of Illhaven WoT where the door leading to your exit can only be opened by an invisible trigger in a far away house, without any indication whatsoever that you activated it (by running on it by pure chance). Worse yet, the door is only open for a limited time. Strange solution to say the least. But even stranger is the fact that something still makes me like that map and I am sorry it was never continued. 🙂

Viewing 5 posts - 1 through 5 (of 5 total)

You must be logged in to reply to this topic.

Latest map upload:

Enslaved

Press F2 to activate the translator