June 2012
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Title : The Illhaven Anthology
Filename : Folder: illhaven 2012
Author : Tim "Kew" Jervis 
Email Address : jervist@telus.net
Author Info : Contributing Designer to:

Heretic II for Raven
The Wheel of Time for Legend
Rise of the Phoenix (Fantasy Quake)

Numerous freelance maps, including:

Illhaven Winter for Quake





Description : Illhaven. Old maps revisited and a few new ones, including
Warlengar's Dungeon (new)

Additional Credits to : Everyone at Epic. 
================================================================

* Play Information *
Single Player : Yes
Cooperative : No
Deathmatch : No 
Difficulty Settings : No
New Sounds : No 
New Graphics : No 
New Music : No
Demos Replaced : None

* Construction *

Base : n/a

Build time : n/a
Editor used : UnrealED
Known Bugs : There's always a bug (or two)

Installation and play : Download the folder and place in maps directory. Click illhaven_101.unr
and off you go.
Note: Due to a bug with one texture in OpenGL, there is now illhavenct.utx. Place it in your textures dir.

* Copyright / Permissions *

IMPORTANT NOTE:

This version was written with Unreal 226 Final patch. It has been converted to be universally compatible. 
As well, for certain maps you will need to have installed a copy of the textures
from UT99 (Unreal Tournament 1).
Textures needed: UTTech1, city, ShaneChurch, UT, Crypt2, Lian-X.

Subject only to conversion as above, you MAY distribute this map, provided you include this file, with
no modifications. You may distribute this file in any electronic
format as long as you include this file
intact and get my permission. 

YOU MAY NOT USE ANY OF THESE
MATERIALS FOR ANY COMMERCIAL PURPOSE WHATSOEVER

I hope you get some fun playing this. There is nothing technically startling about these maps.
The primary purpose is entertainment.

As ever, many thanks to the folks at Epic for making this possible. After 14 years, UnrealED remains
a great foundation for creativity.
Many thanks to my ever faithful Kewmate for her endless hours of testing, support and input.

I would also like to thank my friend, Leo, for his significant contribution in testing, correcting and 
bug fixing throughout. He has encouraged and supported me when I needed it and has supplied many good ideas in 
this production. I also wish to thank 3 for his considerable assistance in working out co-op play and generally.
And to Gizzy and those at UnrealSP who provided input, thanks.

A final note. Remember, Kew, the character still lives,for now. His continuation will depend on demand.


Kew
