#include "..\ShaderGlobals.h"

struct PSInput 
{
	float4 pos 			: SV_POSITION0; 
	float2 uv			: TEXCOORD0;
	float4 color		: COLOR0; 
	float4 fog			: COLOR1;
	float  origZ		: COLOR2;
	float  clipDistance	: SV_CLIPDISTANCE0;
};

Texture2D Diffuse 			: register(t0);
SamplerState DiffState 		: register(s0);