================================================================
Title                   :Enslaved
Version                 :2.0
Release Date            :09/03/2022
Filename                :Enslaved.unr
Author(s)               :Maciej "Kaka" Kakareko
Email Address           :ultrakaka@tlen.pl (Maciej), aspide1998@gmail.com (Aspide)
Web Page                :-
Description             :New version of a level made for UnrealSP.org 8th anniversary speedrunning contest in 2009
Where to get this map   :unrealsp.org , ut99.org , unrealarchives.com and unrealarchive.org
Other levels by author  :Lots of them , most from The Chosen One mod (not yet released)
Additional Credits to   :Aspide for V2.0, Raven for the code, and XepptizZ (I tweaked one of his skins used in this map), Waffnufly for 
                         creating the TLFPlayerstart actor and testing the original version of the map.

================================================================
--- Play Information ---
Game                    :UnrealTournament
Level Name              :Enslaved
Single Player           :Yes
Cooperative             :Yes
Deathmatch              :No
Dark Match              :No
Difficulty Settings     :Yes 
New Sounds              :No
New Graphics            :Some new terrain textures and model skins :)
NewUnrealScript         :Yes 
External DLLs           :No
Known bugs              :See below.

--- Construction ---
Editor(s) used          :Ued
Base                    :
Construction Time       :Eight weeks, V2.0 took four days.


Installation
------------
Open the files of each folder and put them in the folders that correspond in your game's directory:
  
      .unr	         in UT/maps
      .umx               in UT/music
      .u                 in UT/system
      .utx               in UT/textures


How to play
------------
There's two ways to play this map:

1) Double-click the map file (not recommended)
2) Play it on OldSkool Amp'd (recommended)

-If you're having trouble trying to open the map in OldSkool Amp'd, go to oldskool.ini in your System folder, find [olroot.OldSkoolmapsClientWindow]
 and add the name of the map (Enslaved) in LoadedMaps. Then go to the game and go to CustomMaps and you'll find it.

-If you're going to play the map online, I highly recommend getting the 469 patch for UT99.


Author's Notes
--------------
Enjoy!


V2.0 Notes
--------------
Aspide: After more than 12 years since the release of the original Enslaved I decided to contact its creator Maciej to see if there was a possibility
for a patch to fix the major bugs of the original map. Maciej agreed and I started on my journey to fix one of the most bugged maps I
have ever played, however the fact that Maciej made a map this complex is such short time is impressive. This patch was made as a love
letter to this map and to give people the opportunity to enjoy this wonderful juggernaut of a map in all its glory.

Changes in V2.0:
-Removed 99% of the invisible walls, the ones that are still there don't interfere with gameplay.
-Three songs were remove from the map, replaced with a new track from the Unreal Beta.
-Texture alignment was improved, especially terrain. However it's not 100% perfect, terrain texture alignment is hard :(
-Nali defilers are fixed (they no longer spawn infinite amount of Skaarj)
-Fixed the behavior of all movers. This includes the doors near the end of the map that can't open.
-Tweaked the majority of translator messages, fixing typos or rewrite them for clarity. Also more translator messages were added.
-Added triggers to kill all creatures that fall off the map. If you're lucky you can kill a boss easily with this trigger :)
-Fixed the teleporters that activate after pressing the two switches that take you to the final segment of the map.
-The triggers of the Titans cages now work properly.
-Zone portals were either fixed or redone from scratch.
-More secrets were added, so keep your eyes peeled.
-Many actors that didn't had a function were removed.
-Steel Boxes were replaced so they don't move if you push them.

-and last but not least: COOP SUPPORT!!, player start checkpoints, extra enemies, more weapons and an extra teleporter to avoid players
 getting stuck.


Known bugs:
--------------
-Sometimes the surfaces of some brushes disappear, this is due to the complexity of the geometry of the map.
-The turrets that players can use are difficult to use especially when playing online.
-You can skip a Coop checkpoint if you avoid a certain area of the map, this is very rare to happen by accident.
-If you're good with platforming you can skip a huge part of the map without having to fight the first boss.
-Some geometry issues (objects with no collision, invisible surfaces and walls), however they are extremely rare.

================================================================

Copyright / Permissions
This level is copyrighted by Maciej Kakareko 2022.

Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
