# SFItem.SFFlashlight

Spatial Fear
Class: SFFlashlight
Description: An Unreal-like flashlight.
Author: Jacek Zagrodzki, model by Ivan Tanzuira
Modified by: Markus Nuebel

Extends:
Modifiers:
Source code

    SFItem.SFFlashlight

%%

## Variables

%function_comment% |  |  | float | Charge
%function_comment% |  |  | Vector | EndTrace
%function_comment% |  |  | Vector | HitLocation
%function_comment% |  |  | Vector | HitNormal
%function_comment% |  |  | Vector | NewHitLocation
%function_comment% |  |  | FlashLightBeam | s
%function_comment% |  |  | Vector | StartTrace
%function_comment% |  |  | int | Status
%function_comment% |  |  | float | TimeChange
%function_comment% |  |  | Vector | X
%function_comment% |  |  | Vector | Y
%function_comment% |  |  | Vector | Z

## Functions

|  |  | Activate ()
| DeActivated |  | BeginState ()
| Activated |  | BeginState ()
| Activated |  | endstate ()
| Activated |  | Tick (float DeltaTime)
| DeActivated |  | Timer ()

## Default properties

    {
         Charge=1100.000000
         ItemDescription="Flashlight:\nAn illumination device.  Has a limited power supply, but recharges automatically."
         ItemIcon=Texture'SfResource1.Icons.FlashlightIco'
         bIsActiveItem=True
         bManualPickup=True
         ItemName="Flashlight"
         PlayerViewMesh=LodMesh'SFItem.SFFlashlight'
         PickupViewMesh=LodMesh'SFItem.SFFlashlight'
         PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
         ActivateSound=Sound'UnrealI.Pickups.fFieldh2'
         M_Activated=""
         M_Selected=""
         M_Deactivated=""
         RemoteRole=ROLE_DumbProxy
         Mesh=LodMesh'SFItem.SFFlashlight'
         CollisionRadius=22.000000
         CollisionHeight=4.000000
         LightHue=145
         LightSaturation=180
         LightRadius=7
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:40 PM
Created with UnCodeX