# SFDecos.SFCaNbox

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    //=============================================================================
    // SFCaNbox Chris Rogers
    //=============================================================================
    class SFCaNbox extends SFDecoration;

    #exec TEXTURE IMPORT NAME=Ca_NBox FILE=TEXTURES\Ca_NBox.PCX GROUP=Skins FLAGS=2
    #exec TEXTURE IMPORT NAME=Ca_NBox2 FILE=TEXTURES\Ca_NBox2.PCX GROUP=Skins FLAGS=2
    #exec TEXTURE IMPORT NAME=Ca_NBox3 FILE=TEXTURES\Ca_NBox3.PCX GROUP=Skins FLAGS=2
    #exec TEXTURE IMPORT NAME=Ca_NBox4 FILE=TEXTURES\Ca_NBox4.PCX GROUP=Skins FLAGS=2

    #exec mesh import mesh=SFCaNbox anivfile=Models\SFCaNbox_a.3d datafile=Models\SFCaNbox_d.3d x=0 y=0 z=0 mlod=0
    #exec mesh origin mesh=SFCaNbox x=0 y=0 z=0
    #exec mesh sequence mesh=SFCaNbox seq=All startframe=0 numframes=1

    #exec meshmap new meshmap=SFCaNbox mesh=SFCaNbox
    #exec meshmap scale meshmap=SFCaNbox x=0.12500 y=0.12500 z=0.25000

    defaultproperties
    {
         bDestroyable=True
         Health=100
         EffectWhenDestroyed=Class'UnrealShare.ParticleBurst'
         EffectWhenDamaged=Class'UnrealShare.Spark32'
         ChunkType=Class'UnrealShare.WoodFragments'
         ChunksNumber=15
         ChunkScale=2.000000
         bCustomChunkSkin=True
         ChunkSkin=Texture'SFDecos.Skins.Ca_NBox'
         bStatic=False
         DrawType=DT_Mesh
         Mesh=Mesh'SFDecos.SFCaNbox'
         bCollideWhenPlacing=True
         MultiSkins(0)=Texture'SFDecos.Skins.Ca_NBox2'
         MultiSkins(1)=Texture'SFDecos.Skins.Ca_NBox4'
         MultiSkins(2)=Texture'SFDecos.Skins.Ca_NBox'
         MultiSkins(3)=Texture'SFDecos.Skins.Ca_NBox3'
         CollisionRadius=32.000000
         CollisionHeight=32.000000
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX