# SFItem.SFHandScanner

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    //=============================================================================
    // Spatial Fear
    // Class: SFHandScanner
    // Descritption: Fires an event when UseKey pressed.
    //
    // Author: Ivan Tanzuira (model), Jacek 'moose' Zagrodzki (code)
    //============================x================================================
    class SFHandScanner expands SFUseKeyTrigger;

    #exec MESH IMPORT MESH=SFScanner ANIVFILE=MODELS\SFScanner_a.3d DATAFILE=MODELS\SFScanner_d.3d X=0 Y=0 Z=0
    #exec MESH ORIGIN MESH=SFScanner X=0 Y=0 Z=0

    #exec MESH SEQUENCE MESH=SFScanner SEQ=All       STARTFRAME=0 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFScanner SEQ=SFScanner STARTFRAME=0 NUMFRAMES=1

    #exec TEXTURE IMPORT NAME=JSFScanner FILE=TEXTURES\SFScanner.PCX GROUP=Skins FLAGS=2 // 1 - Default

    #exec MESHMAP NEW   MESHMAP=SFScanner MESH=SFScanner
    #exec MESHMAP SCALE MESHMAP=SFScanner X=0.05 Y=0.05 Z=0.1

    #exec MESHMAP SETTEXTURE MESHMAP=SFScanner NUM=1 TEXTURE=JSFscanner

    defaultproperties
    {
         bNeedsLineOfSight=True
         bHidden=False
         DrawType=DT_Mesh
         Mesh=LodMesh'SFItem.SFScanner'
         CollisionRadius=20.000000
         CollisionHeight=22.000000
         bBlockActors=True
         bBlockPlayers=True
         bProjTarget=True
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
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