# SFVehicle.SFPropellorComponent

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    //=============================================================================
    // Spatial Fear
    // Name: SFPropellorComponent
    // Description: A vehicle component with propellor/engine-like behavior; rotates based on velocity of parent vehicle
    //
    // Author: Gert Jen Peltenburg
    //=============================================================================
    class SFPropellorComponent expands SFVehicle;
    var (SpatialFear_Propellor) float MaxRevsPerSecond; // how quickly the propellor will rotate
    var (SpatialFear_Propellor) bool bConstantSpeed;

    // propellor only rotates. the actual propulsion is handled by drivablefeedbacks and the
    // main drivable
    simulated function DoPhysics(float DeltaTime)
    {
    }

    simulated function RotationPhysics(float deltatime)
    {
     if(MainSFVehicle!=self) {
      if(bConstantSpeed)
       CurrentRotation.roll+=MaxRevsPerSecond*65536.0*deltatime;
      else
       CurrentRotation.roll+=MaxRevsPerSecond*MainSFVehicle.DesiredSpeed/MainSFVehicle.MaxSpeed*65536.0*deltatime;
     }
    }

    defaultproperties
    {
         MaxRevsPerSecond=10.000000
         PhysicalRotationRate=(Pitch=16384,Yaw=16384,Roll=16384)
         Mesh=LodMesh'UnrealShare.Fan2M'
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:45 PM
Created with UnCodeX