# SFDecos.SFFlaske

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    //=============================================================================
    // SFFlaske - by Ivan Tanziura
    //=============================================================================
    class SFFlaske extends SFDecoration;

    #exec MESH IMPORT MESH=SFFlaske ANIVFILE=MODELS\SFFlaske_a.3d DATAFILE=MODELS\SFFlaske_d.3d X=0 Y=0 Z=0
    #exec MESH ORIGIN MESH=SFFlaske X=0 Y=0 Z=0

    #exec MESH SEQUENCE MESH=SFFlaske SEQ=All     STARTFRAME=0 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFFlaske SEQ=SFFlaske STARTFRAME=0 NUMFRAMES=1

    #exec MESHMAP NEW   MESHMAP=SFFlaske MESH=SFFlaske
    #exec MESHMAP SCALE MESHMAP=SFFlaske X=0.1 Y=0.1 Z=0.2

    defaultproperties
    {
         bDestroyable=True
         Health=5
         EffectWhenDestroyed=Class'UnrealShare.splash'
         EffectWhenDamaged=Class'UnrealShare.ParticleBurst2'
         ChunkType=Class'UnrealShare.Fragment1'
         ChunksNumber=10
         ChunkScale=0.500000
         bCustomChunkSkin=True
         ChunkSkin=Texture'SFDecos.Skins.JSFFlaskf1'
         bStatic=False
         DrawType=DT_Mesh
         Mesh=LodMesh'SFDecos.SFFlaske'
         MultiSkins(1)=Texture'SFDecos.Skins.JSFFlaskf1'
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX