# SFItem.SFAntiGrav

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    //=============================================================================
    // Spatial Fear
    // Class: SFAntiGrav
    // Description: Subclass of SFSmartVestUpgrade, an upgrade module for the
    //				smart vest, that provides additional resistance against
    //				gravity damage ().
    //				Set the ProtectionAmount value to modify the amount of
    //				protection, this item provides.
    //
    // Created by: Scott Sutherland
    // Modified by: Markus Nuebel
    //=============================================================================
    class SFAntiGrav extends SFSmartVestUpgrade;

    #exec MESH IMPORT MESH=SFAntiGrav ANIVFILE=MODELS\SFAntiGrav_a.3d DATAFILE=MODELS\SFAntiGrav_d.3d X=0 Y=0 Z=0 MLOD=0
    #exec MESH ORIGIN MESH=SFAntiGrav X=-300 Y=300 Z=40

    #exec MESH SEQUENCE MESH=SFAntiGrav SEQ=All        STARTFRAME=0 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFAntiGrav SEQ=SFAntiGrav STARTFRAME=0 NUMFRAMES=1

    #exec TEXTURE IMPORT NAME=JSFAntiGrav1 FILE=TEXTURES\SFAntiGrav.PCX GROUP=Skins FLAGS=2

    #exec MESHMAP NEW   MESHMAP=SFAntiGrav MESH=SFAntiGrav
    #exec MESHMAP SCALE MESHMAP=SFAntiGrav X=0.01 Y=0.01 Z=0.02

    #exec MESHMAP SETTEXTURE MESHMAP=SFAntiGrav NUM=0 TEXTURE=JSFAntiGrav1

    defaultproperties
    {
         ItemDescription="SFAntiGrav:\nDescription has to be provided by a\n native speaker.\nFIXME"
         ItemIcon=Texture'SfResource1.Icons.RadUpgradeIco'
         ItemName="SFAntiGrav"
         PlayerViewMesh=Mesh'SFItem.SFAntiGrav'
         PickupViewMesh=Mesh'SFItem.SFAntiGrav'
         PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
         ActivateSound=Sound'UnrealI.Pickups.fFieldh2'
         RemoteRole=ROLE_DumbProxy
         Mesh=Mesh'SFItem.SFAntiGrav'
         AmbientGlow=32
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
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