# SFDecos

SFBookb | SFBookb - by Ivan Tanziura
SFBookg | SFBookg - by Ivan Tanziura
SFBookr | SFBookr - by Ivan Tanziura
SFBooky | SFBooky - by Ivan Tanziura
SFCablecon | Spatial Fear Class: SFCablecon Description: a detail to end the cables, in places where the cables go into the walls we can put those and they will be sort of ending or connection part for the cables Modelled by: Ivan Tanziura
SFCafeWorkerBody | Spatial Fear Class: SFCafeWorkerBody Description: The model has three different animation frames for poses: Float, Kneel and Cafeteria Modelled by: Dean Stamp
SFCaNbox | SFCaNbox Chris Rogers
SFCaptainBody | Spatial Fear Class: SFCaptainBody Description: The model has three different animation frames for poses: Float, Kneel and Cafeteria Modelled by: Dean Stamp
SFCChair | SFCChair by Ivan Tanziura
SFDoorgateA_b | Spatial Fear Class: SFDoorgateA_b Description: a blue door gate Modelled by: Ivan Tanziura
SFDoorgateA_r | Spatial Fear Class: SFDoorgateA_r Description: a red door gate Modelled by: Ivan Tanziura
SFDoorgateA_y | Spatial Fear Class: SFDoorgateA_y Description: a yellow door gate Modelled by: Ivan Tanziura
SFDoorgateB | Spatial Fear Class: SFDoorgateB Description: a doorgate Modelled by: Ivan Tanziura
SFEChair | SFEChair - by Ivan T.
SFEgg | SFEgg - by Ivan Tanziura
SFFan | SFFan. Ivan Tanziura
SFFlaske | SFFlaske - by Ivan Tanziura
SFFlaskf | SFFlaskf - by Ivan Tanziura
SFFoodc | Spatial Fear Class: SFFoodc Description: a piece of decoration Modelled by: Ivan Tanziura
SFGenbed | SFGenbed by Chris Rogers
SFGenOperatingTable | SFGenOperatingTable by Chris Rogers
SFGrassA | SFGrassA.
SFHChair | SFHChair by Ivan Tanziura
SFHD | SFHD by Ivan Tanziura
SFHydrope | SFHydrope - by Ivan Tanziura
SFHydropf | SFHydropf - by Ivan Tanziura
SFHydrops | SFHydrops - by Ivan Tanziura
SFInterpolatingObject | Spatial Fear Class: SFInterpolatingObject Description: An object that will move along a path. To choose path, make path's first point's "Event" variable the same as this object's "Event" variable. If you want a player to be able to stop an object, set bStoppable to TRUE - when player triggers a trigger that started a movement, object will stop. If triggered again, an object will start its movement from beginnig. If you want to prevent this set bCanMoveAgain to FALSE - once stopped, object won't move again. As default, objects that move along a path has switeched off collision detecion. When object is stopped collisions are turned on again. If you want an object to preserve collision detecion while it moves, set bCanCollide to TRUE. I've noticed that when object stucks in the wall, after a few seconds it will start movement again. Author: Jacek Zagrodzki (moose)
SFJaelsBoots | Spatial Fear Class: SFJaelsBoots Description: a piece of cloth for Jael Modelled by: Dean Stamp
SFJaelsPants | Spatial Fear Class: SFJaelsPants Description: a piece of cloth for Jael Modelled by: Dean Stamp
SFJaelStatue | SFJaelStatue - by Dean Stamp
SFJaelsTop | Spatial Fear Class: SFJaelsTop Description: a piece of cloth for Jael Modelled by: Dean Stamp
SFLampl | Spatial Fear Class: SFLampl Description: Triggerable long lamp. If triggered it will be turned on. Remember it's just a decoration, you still need to add a real light to a map. Modelled by: Ivan Tanziura Coded by: Jacek Zagrodzki (moose)
SFLamplon | Spatial Fear Class: SFLamplon Description: Triggerable long lamp (turned on). If triggered it will be turned off. Remember it's just a decoration, you still need to add a real light to a map. Modelled by: Ivan Tanziura Coded by: Jacek Zagrodzki (moose)
SFLamps | Spatial Fear Class: SFLamps Description: Triggerable short lamp. If triggered it will be turned on. Remember it's just a decoration, you still need to add a real light to a map. Modelled by: Ivan Tanziura Coded by: Jacek Zagrodzki (moose)
SFLampson | Spatial Fear Class: SFLampson Description: Triggerable short lamp (turned on). If triggered it will be turned off. Remember it's just a decoration, you still need to add a real light to a map. Modelled by: Ivan Tanziura Coded by: Jacek Zagrodzki (moose)
SFLeaf |
SFLeavesEffect |
SFMBox | SFMBox. - by Ivan Tanziura
SFMedBody | SFMedBody - by Doug Blask
SFMedDoorL | SFMedDoorL - by Doug Blask
SFMedDoorR | SFMedDoorR - by Doug Blask
SFMedPipes | SFMedPipes - by Doug Blask
SFMedStation | SFMedStation
SFMicroscope | SFMicroscope - by Ivan Tanziura
SFMiteDisected | Spatial Fear Class: SFMiteDisected Description: Modelled by: Dean Stamp
SFNavchair | SFNavchair - by Ivan Tanziura
SFNavchairX | Spatial Fear Class: SFNavchairX Description: a piece of decoration Modelled by: Ivan Tanziura
SFNotebookC | Spatial Fear Class: SFNotebookC Description: Modelled by: Ivan Tanziura
SFNotebookO | Spatial Fear Class: SFNotebookO Description: Modelled by: Ivan Tanziura
SFNotepada | SFNotepada - by Ivan Tanziura
SFNotepadb | SFNotepadb - by Ivan Tanziura
SFPapera | SFPapera - by Ivan Tanziura
SFPaperb | SFPaperb - by Ivan Tanziura
SFPaperc | SFPaperc - by Ivan Tanziura
SFPaperd | SFPaperd - by Ivan Tanziura
SFPbox | SFPbox - by Ivan Tanziura
SFPen | SFPen - by Ivan Tanziura
SFPickBox | Spatial Fear Class: SFPickBox Descripton: A piece of decoration - a box that player can pick up, carry somewher and drop. Model: Ivan Tantziura Code: Jacek 'moose' Zagrodzki
SFPickBox2 | Spatial Fear Class: SFPickBox2 Description: This is a pickable decoration item. The SF player class has modified grab behaviour. It allows to pickup decoration items up to a mass of 45 in the case that the player is not holding a weapon, or just the SFPrybar. The standard SFPickBox2 has a mass of 40 which gives quite expectable throw curve upon decoration drop. Lowering the mass value allows to throw the box further away. Grab and Throw of the item are triggered by the UseKey. While the box is held by the player it is translucent and does not collide with the world. The behaviour, that a carried decoration item goes through walls is by design. Author: Ivan Tantziura Modfied: Markus Nuebel
SFPickBoxGun | Spatial Fear Class: SFPickBoxGun Descripton: An "empty" gun used to force player to have no weapon in hand when carrying SFPickBox. Author: Jacek 'mOOse' Zagrodzki
SFPickBoxTrigger | Spatial Fear Class: SFPickBoxTrigger Descripton: Used by SFPickBox to stop carrying a box. DO NOT ADD THIS TO A MAP in UnrealEd !! Author: Jacek 'mOOse' Zagrodzki
SFPipeA | Spatial Fear Class: SFPipeA Description: Modelled by: Ivan Tanziura
SFPipeB | Spatial Fear Class: SFPipeB Description: Modelled by: Ivan Tanziura
SFPlantA | SFPlantA.
SFPlantB | SFPlantB.
SFQBed | SFQBed. Ivan Tanziura
SFRocka | Spatial Fear Class: SFRocka Description: A simple rock Author: Ivan Tantziura Modfied: Markus Nuebel
SFShip | SFShip - by Ivan "Ivangraphics" T.
SFShower | SFShower. - by Ivan Tanziura
SFSink | SFSink. - by Ivan Tanziura
SFToilet | SFToilet - by Ivan Tanziura
SFTowel | SFTowel by Ivan Tanziura
SFTowelh | SFTowelh by Ivan Tanziura
SFTP | SFTP by Ivan Tanziura
SFTrash | SFTrash by Ivan Tanziura
SFTreeA | Spatial Fear Class: SFTreeA Description: well... a tree :) Modelled by: Ivan Tanziura
SFWireAB | Spatial Fear Class: SFWireAB Description: a piece of decoration Modelled by: Ivan Tanziura
SFWireAY | Spatial Fear Class: SFWireAY Description: a piece of decoration Modelled by: Ivan Tanziura
SFWireBB | Spatial Fear Class: SFWireBB Description: a piece of decoration Modelled by: Ivan Tanziura
SFWireBY | Spatial Fear Class: SFWireBY Description: a piece of decoration Modelled by: Ivan Tanziura
SFWireCB | Spatial Fear Class: SFWireCB Description: a piece of decoration Modelled by: Ivan Tanziura
SFWireCY | Spatial Fear Class: SFWireCY Description: a piece of decoration Modelled by: Ivan Tanziura
SFWires | SFWires - by Ivan Tanzuira

creation time: 12/7/2003 4:03:38 PM
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