# SFDecos.SFCaNbox

SFCaNbox Chris Rogers

Extends:
Modifiers:
Source code

    SFDecos.SFCaNbox

%%

## Default properties

    {
         bDestroyable=True
         Health=100
         EffectWhenDestroyed=Class'UnrealShare.ParticleBurst'
         EffectWhenDamaged=Class'UnrealShare.Spark32'
         ChunkType=Class'UnrealShare.WoodFragments'
         ChunksNumber=15
         ChunkScale=2.000000
         bCustomChunkSkin=True
         ChunkSkin=Texture'SFDecos.Skins.Ca_NBox'
         bStatic=False
         DrawType=DT_Mesh
         Mesh=Mesh'SFDecos.SFCaNbox'
         bCollideWhenPlacing=True
         MultiSkins(0)=Texture'SFDecos.Skins.Ca_NBox2'
         MultiSkins(1)=Texture'SFDecos.Skins.Ca_NBox4'
         MultiSkins(2)=Texture'SFDecos.Skins.Ca_NBox'
         MultiSkins(3)=Texture'SFDecos.Skins.Ca_NBox3'
         CollisionRadius=32.000000
         CollisionHeight=32.000000
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:39 PM
Created with UnCodeX