# SFDecos.SFMiteDisected

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    //=============================================================================
    // Spatial Fear
    // Class: SFMiteDisected
    // Description:
    //
    // Modelled by: Dean Stamp
    //=============================================================================
    class SFMiteDisected extends SFDecoration;

    #exec MESH IMPORT MESH=SFMiteDisected ANIVFILE=MODELS\SFMiteDisected_a.3d DATAFILE=MODELS\SFMiteDisected_d.3d
    #exec MESH ORIGIN MESH=SFMiteDisected X=0 Y=0 Z=160 YAW=64 ROLL=0 PITCH=0

    #exec MESH SEQUENCE MESH=SFMiteDisected SEQ=All    STARTFRAME=0   NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFMiteDisected SEQ=Still  STARTFRAME=0   NUMFRAMES=1

    #exec MESHMAP NEW MESHMAP=SFMiteDisected MESH=SFMiteDisected
    #exec MESHMAP SCALE MESHMAP=SFMiteDisected  X=0.025 Y=0.025 Z=0.05

    #exec TEXTURE IMPORT NAME=Mitd1 FILE=TEXTURES\MiteDisected.pcx GROUP=Skins FLAGS=2 LODSET=0
    #exec TEXTURE IMPORT NAME=Mitd1 FILE=TEXTURES\MiteDisected.pcx GROUP=Skins PALETTE=Mitd1
    #exec MESHMAP SETTEXTURE MESHMAP=SFMiteDisected NUM=1 TEXTURE=Mitd1

    defaultproperties
    {
         bDestroyable=True
         Health=25
         EffectWhenDestroyed=Class'UnrealShare.BloodBurst'
         EffectWhenDamaged=Class'UnrealShare.BloodSpurt'
         ChunksNumber=10
         ChunkScale=0.300000
         bStatic=False
         DrawType=DT_Mesh
         Mesh=LodMesh'SFDecos.SFMiteDisected'
         CollisionRadius=20.000000
         CollisionHeight=3.000000
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:45 PM
Created with UnCodeX