# SpatialFear.SFWeaponDescWindow

Spatial Fear
Name: SFWeaponDesctWindow
Description: Window, that pops up and describes a new weapon
Author: Markus Nuebel

Extends:
Modifiers:
Source code

    SpatialFear.SFWeaponDescWindow

%%

## Variables

%function_comment% |  |  | MeshActor | m_actMesh
%function_comment% |  |  | bool | m_bFirstTime
%function_comment% |  |  | bool | m_bIntroMode
%function_comment% |  |  | float | m_fMeshScale
%function_comment% |  |  | int | m_nIconLeftOffset
%function_comment% |  |  | int | m_nIconSize
%function_comment% |  |  | int | m_nIconTopOffset
%function_comment% |  |  | int | m_nModelOffsetX
%function_comment% |  |  | int | m_nModelOffsetY
%function_comment% |  |  | int | m_nWeaponIconHeight
%function_comment% |  |  | int | m_nWeaponIconWidth
%function_comment% |  |  | Rotator | m_rotView
%function_comment% |  |  | string | m_strWeaponText
%function_comment% |  |  | SFIconWindow | m_wndIcon

## Functions

|  |  | hide ()
|  |  | init (float fHUDScale, int X, int Y, int nWidth, int nHeight, optional Pawn Owner, optional string strText, optional SFWindow wndParent)
|  |  | renderBackground (Canvas C)
|  |  | renderForeground (Canvas C)
|  |  | setIcon (Texture tex)
|  |  | show ()
|  |  | showInIntro ()
|  |  | terminate ()
|  |  | Tick (float fDelta)

## Default properties

    {
         m_nIconSize=64
         m_nIconLeftOffset=15
         m_nIconTopOffset=-3
         m_nWeaponIconHeight=100
         m_nWeaponIconWidth=300
         m_fMeshScale=1.000000
         m_fFadeOutTime=1.000000
         m_nTextOffset=115
         m_nTextIndent=16
         m_texBkg=Texture'SfResource1.Background.WeaponWin'
         m_nBorderSize=12
         m_sndOpen=Sound'SfResource1.Window.OpenDescWnd'
         m_sndClose=Sound'SfResource1.Window.CloseDescWnd'
    }

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:43 PM
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