# SFCharacter.SFMiteProjectile

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    //=============================================================================
    // Spatial Fear
    // Class: SFMiteProjectile
    // Descripton: Projectile class, emitted by the mitein  ranged attack mode.
    //				Should mimic an  acid spit.
    //
    // Author: Markus Nuebel
    //=============================================================================
    class SFMiteProjectile extends SFProjectile;

    #exec OBJ LOAD FILE=SPF-Content.uax  PACKAGE=SPF-Content GROUP=Creatures

    auto state Flying
    {
    	simulated function ProcessTouch (Actor Other, Vector HitLocation)
    	{
    		local vector momentum;

    		if ((SFMite(Other) == None) && (SFMiteProjectile(Other) == None))
    		{
    			if ( Role == ROLE_Authority )
    			{
    				momentum = 10000.0 * Normal(Velocity);
    				Other.TakeDamage(Damage, instigator, HitLocation, momentum, 'acid');
    			}
    			Destroy();
    		}
    	}

    	simulated function Explode(vector HitLocation, vector HitNormal)
    	{
    		local SmallSpark2 s;
    		PlaySound(ImpactSound);
    		MakeNoise(1.0);
    		s = spawn(class'SmallSpark2',,,HitLocation+HitNormal*5,rotator(HitNormal*2+VRand()));
    		s.RemoteRole = ROLE_None;
    		destroy();
    	}

    	function BeginState()
    	{
    		Velocity = Vector(Rotation) * speed;
    		PlaySound(SpawnSound);
    		PlayAnim('Flying');
    	}

    Begin:

    }

    defaultproperties
    {
         speed=450.000000
         MaxSpeed=450.000000
         Damage=5.000000
         MomentumTransfer=10000
         SpawnSound=Sound'SPF-Content.Creatures.MiteSpit'
         ImpactSound=Sound'SPF-Content.Creatures.MiteSpitImpact'
         Physics=PHYS_Falling
         RemoteRole=ROLE_SimulatedProxy
         LifeSpan=15.000000
         AnimSequence=Flying
         AnimRate=1.000000
         Style=STY_Translucent
         Texture=Texture'Botpack.Effects.jenergy3'
         Mesh=LodMesh'Botpack.BioGelm'
         DrawScale=0.900000
         AmbientGlow=255
         bUnlit=True
         bBounce=True
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:45 PM
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