# SFWeapon.SFB9Projectile

Spatial Fear
Class: SFB9Projectile
Descripton: Subclasses of SFProjectile
Implements the B9 projectiles class. (Pistol Primary Fire)
Author: Markus Nuebel

Extends:
Modifiers:
Source code

    SFWeapon.SFB9Projectile

%%

## Variables

%function_comment% |  |  | bool | bCanHitInstigator
%function_comment% |  |  | bool | bHitWater

## Functions

| Flying |  | BeginState ()
|  |  | Explode (vector HitLocation, vector HitNormal)
| Flying |  | HitWall (vector HitNormal, actor Wall)
| Flying |  | ProcessTouch (Actor Other, Vector HitLocation)
| Flying |  | SetRoll (vector NewVelocity)
| Flying |  | SetUp ()
| Flying |  | Timer ()

## Default properties

    {
         WaterSplashScale=0.500000
         speed=4500.000000
         MaxSpeed=4500.000000
         Damage=20.000000
         MomentumTransfer=15
         ImpactSound=Sound'SPF-Content.Weapons.B9PistolWallHit'
         MiscSound=Sound'SPF-Content.Weapons.B9PistolBodyHit'
         RemoteRole=ROLE_SimulatedProxy
         LifeSpan=6.000000
         AnimSequence=All
         AmbientSound=Sound'UnrealI.Razorjack.RazorHum'
         Mesh=LodMesh'SFWeapon.B9Ball'
         DrawScale=2.800000
         AmbientGlow=167
         bUnlit=True
         bCollideWhenPlacing=True
         MultiSkins(0)=FireTexture'k_GorillaTex.FX.B9_Shot'
         SoundRadius=12
         SoundVolume=255
         SoundPitch=200
         CollisionRadius=4.000000
         CollisionHeight=2.000000
         bBounce=True
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:39 PM
Created with UnCodeX