# SFItem.SFFireCard

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    //=============================================================================
    // Spatial Fear
    // Class: SFFireCard
    // Description: Subclass of SFSmartVestUpgrade, an upgrade module for the
    //				smart vest, that provides additional resistance against
    //				fire damage (Burned).
    //				Set the ProtectionAmount value to modify the amount of
    //				protection, this item provides.
    //
    // Created by: Scott Sutherland
    // Modified by: Markus Nuebel
    //=============================================================================

    class SFFireCard extends SFSmartVestUpgrade;

    #exec MESH IMPORT MESH=SFFireCard ANIVFILE=MODELS\SFFireCard_a.3d DATAFILE=MODELS\SFFireCard_d.3d X=0 Y=0 Z=0 MLOD=0
    #exec MESH ORIGIN MESH=SFFireCard X=0 Y=0 Z=0 ROLL=64

    #exec MESH SEQUENCE MESH=SFFireCard SEQ=All        STARTFRAME=0 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFFireCard SEQ=SFFireCard STARTFRAME=0 NUMFRAMES=1

    #exec TEXTURE IMPORT NAME=JSFFireCard1 FILE=TEXTURES\SFFireCard.PCX GROUP=Skins FLAGS=2

    #exec MESHMAP NEW   MESHMAP=SFFireCard MESH=SFFireCard
    #exec MESHMAP SCALE MESHMAP=SFFireCard X=0.02 Y=0.02 Z=0.04

    #exec MESHMAP SETTEXTURE MESHMAP=SFFireCard NUM=1 TEXTURE=JSFFireCard1

    defaultproperties
    {
         ProtectionType=DP_Fire
         ItemDescription="Fire Upgrade:\nA Smart Vest Module.\nThis module will provide an additional 10% of fire protection upon installation.\n\nATTENTION: Improper or illegal installation of this Module will void its warranty."
         ItemIcon=Texture'SfResource1.Icons.FireUpgradeIco'
         ItemName="Fire Upgrade"
         PlayerViewMesh=Mesh'SFItem.SFFireCard'
         PickupViewMesh=Mesh'SFItem.SFFireCard'
         PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
         ActivateSound=Sound'UnrealI.Pickups.fFieldh2'
         RemoteRole=ROLE_DumbProxy
         Mesh=Mesh'SFItem.SFFireCard'
         AmbientGlow=32
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX