# SFCharacter2.SFFemaleOfficerDeco

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    //=============================================================================
    // Spatial Fear
    // Class: SFFemaleOfficerDeco
    // Descripton: SpatialFear NPC. The female officer deco.
    //
    // Author: Markus Nuebel
    //=============================================================================

    class SFFemaleOfficerDeco extends SFNPCDeco;

    #exec MESH IMPORT MESH=SFFemaleOfficerDeco ANIVFILE=MODELS\SFFemaleOfficerDeco_a.3d DATAFILE=MODELS\SFFemaleOfficerDeco_d.3d X=0 Y=0 Z=0
    #exec MESH ORIGIN MESH=SFFemaleOfficerDeco X=0 Y=0 Z=0 X=0 Y=0 Z=-80 YAW=64 ROLL=0 PITCH=0

    #exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=All STARTFRAME=0 NUMFRAMES=99

    #exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=Base STARTFRAME=0 NUMFRAMES=1

    #exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=GSitBase STARTFRAME=1 NUMFRAMES=1

    #exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=GSitBreath STARTFRAME=2 NUMFRAMES=5 RATE=5

    #exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=GSitLookUp STARTFRAME=7 NUMFRAMES=1

    #exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=GSitLookRight STARTFRAME=8 NUMFRAMES=1

    #exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=GSitLookLeft STARTFRAME=11 NUMFRAMES=1

    #exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=GSitLookShake STARTFRAME=9 NUMFRAMES=4 RATE=5

    #exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=GSitLookUpTalk STARTFRAME=12 NUMFRAMES=1

    #exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=GSitLookRTalk STARTFRAME=13 NUMFRAMES=1

    #exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=GSitLookLTalk STARTFRAME=14 NUMFRAMES=1

    #exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=GSitGive STARTFRAME=15 NUMFRAMES=5 RATE=10

    #exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=GSitAfraid STARTFRAME=20 NUMFRAMES=1

    #exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=GSitAfraidShake STARTFRAME=20 NUMFRAMES=5 RATE=10

    #exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=Thrown STARTFRAME=25 NUMFRAMES=20 RATE=25

    #exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=AirVent STARTFRAME=45 NUMFRAMES=15 RATE=15

    #exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=AirVentIn STARTFRAME=60 NUMFRAMES=15 RATE=10

    #exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=ChairSit STARTFRAME=75 NUMFRAMES=1

    #exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=ChairSitTalk STARTFRAME=75 NUMFRAMES=15 RATE=10

    #exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=ChairSitGive STARTFRAME=90 NUMFRAMES=5 RATE=10

    #exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=Body1 STARTFRAME=44 NUMFRAMES=1

    #exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=Body2 STARTFRAME=95 NUMFRAMES=1

    #exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=Body3 STARTFRAME=96 NUMFRAMES=1

    #exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=Body4 STARTFRAME=99 NUMFRAMES=1

    #exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=BrainDead STARTFRAME=97 NUMFRAMES=1

    #exec MESHMAP NEW MESHMAP=SFFemaleOfficerDeco MESH=SFFemaleOfficerDeco
    #exec MESHMAP SCALE MESHMAP=SFFemaleOfficerDeco X=0.045 Y=0.045 Z=0.09

    #exec MESHMAP SETTEXTURE MESHMAP=SFFemaleOfficerDeco NUM=1 TEXTURE=FFce1

    #exec MESHMAP SETTEXTURE MESHMAP=SFFemaleOfficerDeco NUM=2 TEXTURE=FeAr1

    #exec MESHMAP SETTEXTURE MESHMAP=SFFemaleOfficerDeco NUM=3 TEXTURE=FeAr2

    #exec MESHMAP SETTEXTURE MESHMAP=SFFemaleOfficerDeco NUM=4 TEXTURE=PiMa1

    defaultproperties
    {
         bStatic=False
         DrawType=DT_Mesh
         Mesh=LodMesh'SFCharacter2.SFFemaleOfficerDeco'
         CollisionRadius=24.000000
         CollisionHeight=46.000000
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
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