# SFCharacter.SFMiteCarcass

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    //=============================================================================
    // Spatial Fear
    // Class: SFCreatureCarcass
    // Descripton: The carcass class for the mite.
    //
    // Author: Markus Nuebel
    //=============================================================================
    class SFMiteCarcass extends SFCreatureCarcass;

    #exec MESH IMPORT MESH=MiteBody ANIVFILE=MODELS\mitechunk_a.3D DATAFILE=MODELS\mitechunk_d.3D X=0 Y=0 Z=0

    #exec MESH ORIGIN MESH=MiteBody X=0 Y=0 Z=0 YAW=64
    #exec MESH SEQUENCE MESH=MiteBody SEQ=All    STARTFRAME=0   NUMFRAMES=1
    #exec MESH SEQUENCE MESH=MiteBody SEQ=Still  STARTFRAME=0   NUMFRAMES=1
    #exec TEXTURE IMPORT NAME=Jmite1  FILE=TEXTURES\JMite1.PCX GROUP=Skins
    //#exec TEXTURE IMPORT NAME=Jmite1  FILE=TEXTURES\alienchunks.PCX GROUP=Skins
    #exec MESHMAP SCALE MESHMAP=MiteBody X=0.03 Y=0.03 Z=0.06
    #exec MESHMAP SETTEXTURE MESHMAP=MiteBody NUM=1 TEXTURE=Jmite1

    #exec MESH IMPORT MESH=MiteLeg ANIVFILE=MODELS\MiteLeg_a.3d DATAFILE=MODELS\MiteLeg_d.3d X=0 Y=0 Z=0
    #exec MESH ORIGIN MESH=MiteLeg X=0 Y=0 Z=0
    #exec MESH SEQUENCE MESH=MiteLeg SEQ=All STARTFRAME=0 NUMFRAMES=20

    #exec MESHMAP NEW MESHMAP=MiteLeg MESH=MiteLeg
    #exec MESHMAP SCALE MESHMAP=MiteLeg X=0.03 Y=0.03 Z=0.06

    #exec TEXTURE IMPORT NAME=Jtex1 FILE=TEXTURES\alienchunks.pcx GROUP=Skins FLAGS=2
    #exec TEXTURE IMPORT NAME=Jtex1 FILE=TEXTURES\alienchunks.pcx GROUP=Skins PALETTE=Jtex1
    #exec MESHMAP SETTEXTURE MESHMAP=MiteLeg NUM=1 TEXTURE=Jtex1

    static simulated function bool AllowChunk(int N, name A)
    {
    	return true;
    	/*
    	if ( (A == 'Dead2') && (N == 4) )
    		return false;
    	if ( (A == 'Dead3') && (N == 0) )
    		return false;

    	return true;
    	*/
    }

    defaultproperties
    {
         bodyparts(0)=LodMesh'SFCharacter.MiteBody'
         bodyparts(1)=LodMesh'SFCharacter.MiteLeg'
         bodyparts(2)=LodMesh'SFCharacter.MiteLeg'
         bodyparts(3)=LodMesh'SFCharacter.MiteLeg'
         bodyparts(4)=LodMesh'SFCharacter.MiteLeg'
         bodyparts(5)=None
         ZOffset(0)=0.000000
         ZOffset(1)=0.000000
         LandedSound=Sound'UnrealI.Pupae.thumppp'
         AnimSequence=Dead1
         Mesh=LodMesh'SFCharacter.SFMite'
         CollisionRadius=26.000000
         CollisionHeight=16.000000
         Mass=80.000000
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:45 PM
Created with UnCodeX