# SpatialFear.SFFemale1

00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 00087 00088 00089 00090 00091 00092 00093 00094 00095 00096 00097 00098 00099 00100 00101 00102 00103 00104 00105 00106 00107 00108 00109 00110 00111 00112 00113 00114 00115 00116 00117 00118 00119 00120 00121 00122 |
    //=============================================================================
    // Spatial Fear
    // Class: SFFemale1
    // Description: Spatial Fear modifications to the TFemale1 class
    //
    // Author: Markus Nuebel
    //=============================================================================
    class SFFemale1 extends SFFemale;

    #exec MESH IMPORT MESH=FCommando ANIVFILE=MODELS\tfemale1_a.3D DATAFILE=MODELS\tfemale1_d.3D UNMIRROR=1 LODSTYLE=12
    #exec MESH ORIGIN MESH=FCommando X=-30 Y=-115 Z=20 YAW=64 ROLL=-64

    #exec MESH SEQUENCE MESH=FCommando SEQ=All       STARTFRAME=0   NUMFRAMES=681
    #exec MESH SEQUENCE MESH=FCommando SEQ=GutHit    STARTFRAME=0   NUMFRAMES=1				Group=TakeHit
    #exec MESH SEQUENCE MESH=FCommando SEQ=AimDnLg   STARTFRAME=1   NUMFRAMES=1				Group=Waiting
    #exec MESH SEQUENCE MESH=FCommando SEQ=AimDnSm   STARTFRAME=2   NUMFRAMES=1				Group=Waiting
    #exec MESH SEQUENCE MESH=FCommando SEQ=AimUpLg   STARTFRAME=3   NUMFRAMES=1				Group=Waiting
    #exec MESH SEQUENCE MESH=FCommando SEQ=AimUpSm   STARTFRAME=4   NUMFRAMES=1				Group=Waiting
    #exec MESH SEQUENCE MESH=FCommando SEQ=Taunt1    STARTFRAME=5   NUMFRAMES=15 RATE=20	Group=Gesture
    #exec MESH SEQUENCE MESH=FCommando SEQ=Breath1   STARTFRAME=20  NUMFRAMES=7  RATE=6		Group=Waiting
    #exec MESH SEQUENCE MESH=FCommando SEQ=Breath2   STARTFRAME=27  NUMFRAMES=20 RATE=7		Group=Waiting
    #exec MESH SEQUENCE MESH=FCommando SEQ=CockGun   STARTFRAME=47  NUMFRAMES=6  RATE=6		Group=Waiting
    #exec MESH SEQUENCE MESH=FCommando SEQ=DuckWlkL  STARTFRAME=53  NUMFRAMES=15 RATE=15	Group=Ducking
    #exec MESH SEQUENCE MESH=FCommando SEQ=DuckWlkS  STARTFRAME=68  NUMFRAMES=15 RATE=15	Group=Ducking
    #exec MESH SEQUENCE MESH=FCommando SEQ=HeadHit   STARTFRAME=83  NUMFRAMES=1				Group=TakeHit
    #exec MESH SEQUENCE MESH=FCommando SEQ=JumpLgFr  STARTFRAME=84  NUMFRAMES=1				Group=Jumping
    #exec MESH SEQUENCE MESH=FCommando SEQ=JumpSmFr  STARTFRAME=85  NUMFRAMES=1				Group=Jumping
    #exec MESH SEQUENCE MESH=FCommando SEQ=LandLgFr  STARTFRAME=86  NUMFRAMES=1				Group=Landing
    #exec MESH SEQUENCE MESH=FCommando SEQ=LandSmFr  STARTFRAME=87  NUMFRAMES=1				Group=Landing
    #exec MESH SEQUENCE MESH=FCommando SEQ=LeftHit   STARTFRAME=88  NUMFRAMES=1				Group=TakeHit
    #exec MESH SEQUENCE MESH=FCommando SEQ=Look      STARTFRAME=89  NUMFRAMES=35 RATE=15    Group=Waiting
    #exec MESH SEQUENCE MESH=FCommando SEQ=RightHit  STARTFRAME=124 NUMFRAMES=1				Group=TakeHit
    #exec MESH SEQUENCE MESH=FCommando SEQ=RunLg     STARTFRAME=125 NUMFRAMES=10 RATE=17
    #exec MESH SEQUENCE MESH=FCommando SEQ=RunLgFr   STARTFRAME=135 NUMFRAMES=10 RATE=17    Group=MovingFire
    #exec MESH SEQUENCE MESH=FCommando SEQ=RunSm     STARTFRAME=145 NUMFRAMES=10 RATE=17
    #exec MESH SEQUENCE MESH=FCommando SEQ=RunSmFr   STARTFRAME=155 NUMFRAMES=10 RATE=17	Group=MovingFire
    #exec MESH SEQUENCE MESH=FCommando SEQ=StillFrRp STARTFRAME=165 NUMFRAMES=10 RATE=15	Group=Waiting
    #exec MESH SEQUENCE MESH=FCommando SEQ=StillLgFr STARTFRAME=175 NUMFRAMES=10 RATE=15	Group=Waiting
    #exec MESH SEQUENCE MESH=FCommando SEQ=StillSmFr STARTFRAME=185 NUMFRAMES=8  RATE=15	Group=Waiting
    #exec MESH SEQUENCE MESH=FCommando SEQ=SwimLg    STARTFRAME=193 NUMFRAMES=18 RATE=15
    #exec MESH SEQUENCE MESH=FCommando SEQ=SwimSm    STARTFRAME=211 NUMFRAMES=18 RATE=15
    #exec MESH SEQUENCE MESH=FCommando SEQ=TreadLg   STARTFRAME=229 NUMFRAMES=15 RATE=15	Group=Waiting
    #exec MESH SEQUENCE MESH=FCommando SEQ=TreadSm   STARTFRAME=244 NUMFRAMES=15 RATE=15	Group=Waiting
    #exec MESH SEQUENCE MESH=FCommando SEQ=Victory1  STARTFRAME=259 NUMFRAMES=10 RATE=6  	Group=Gesture
    #exec MESH SEQUENCE MESH=FCommando SEQ=WalkLg    STARTFRAME=269 NUMFRAMES=15 RATE=18
    #exec MESH SEQUENCE MESH=FCommando SEQ=WalkLgFr  STARTFRAME=284 NUMFRAMES=15 RATE=18	Group=MovingFire
    #exec MESH SEQUENCE MESH=FCommando SEQ=WalkSm    STARTFRAME=299 NUMFRAMES=15 RATE=18
    #exec MESH SEQUENCE MESH=FCommando SEQ=WalkSmFr  STARTFRAME=314 NUMFRAMES=15 RATE=18	Group=MovingFire
    #exec MESH SEQUENCE MESH=FCommando SEQ=Wave      STARTFRAME=329 NUMFRAMES=15 RATE=15	Group=Gesture
    #exec MESH SEQUENCE MESH=FCommando SEQ=Walk      STARTFRAME=344 NUMFRAMES=15 RATE=18
    #exec MESH SEQUENCE MESH=FCommando SEQ=TurnLg    STARTFRAME=284 NUMFRAMES=2  RATE=15					// 2 frames of walklgfr
    #exec MESH SEQUENCE MESH=FCommando SEQ=TurnSm    STARTFRAME=314 NUMFRAMES=2  RATE=15					// 2 frames of walksmfr
    #exec MESH SEQUENCE MESH=FCommando SEQ=Breath1L  STARTFRAME=359 NUMFRAMES=7  RATE=6		Group=Waiting
    #exec MESH SEQUENCE MESH=FCommando SEQ=Breath2L  STARTFRAME=366 NUMFRAMES=20 RATE=7		Group=Waiting
    #exec MESH SEQUENCE MESH=FCommando SEQ=CockGunL  STARTFRAME=386 NUMFRAMES=6  RATE=6		Group=Waiting
    #exec MESH SEQUENCE MESH=FCommando SEQ=LookL     STARTFRAME=392 NUMFRAMES=35 RATE=15    Group=Waiting
    #exec MESH SEQUENCE MESH=FCommando SEQ=WaveL     STARTFRAME=427 NUMFRAMES=15 RATE=15	Group=Gesture
    #exec MESH SEQUENCE MESH=FCommando SEQ=Chat1     STARTFRAME=442 NUMFRAMES=13 RATE=6		Group=Waiting
    #exec MESH SEQUENCE MESH=FCommando SEQ=Chat2     STARTFRAME=455 NUMFRAMES=10 RATE=6		Group=Waiting
    #exec MESH SEQUENCE MESH=FCommando SEQ=Thrust    STARTFRAME=465 NUMFRAMES=15 RATE=20	Group=Gesture
    #exec MESH SEQUENCE MESH=FCommando SEQ=DodgeB    STARTFRAME=480 NUMFRAMES=1				Group=Jumping
    #exec MESH SEQUENCE MESH=FCommando SEQ=DodgeF    STARTFRAME=481 NUMFRAMES=1				Group=Jumping
    #exec MESH SEQUENCE MESH=FCommando SEQ=DodgeR    STARTFRAME=482 NUMFRAMES=1				Group=Jumping
    #exec MESH SEQUENCE MESH=FCommando SEQ=DodgeL    STARTFRAME=483 NUMFRAMES=1				Group=Jumping
    #exec MESH SEQUENCE MESH=FCommando SEQ=Fighter   STARTFRAME=175 NUMFRAMES=1								// first frame of stilllgfr
    #exec MESH SEQUENCE MESH=FCommando SEQ=Flip      STARTFRAME=484 NUMFRAMES=31			Group=Jumping
    #exec MESH SEQUENCE MESH=FCommando SEQ=Dead2     STARTFRAME=515 NUMFRAMES=18 RATE=10	Group=TakeHit
    #exec MESH SEQUENCE MESH=FCommando SEQ=Dead3     STARTFRAME=533 NUMFRAMES=16 RATE=10	Group=TakeHit
    #exec MESH SEQUENCE MESH=FCommando SEQ=Dead4     STARTFRAME=549 NUMFRAMES=13 RATE=10	Group=TakeHit
    #exec MESH SEQUENCE MESH=FCommando SEQ=Dead6     STARTFRAME=562 NUMFRAMES=11 RATE=10

    #exec MESH SEQUENCE MESH=FCommando SEQ=DeathEnd  STARTFRAME=532 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=FCommando SEQ=DeathEnd2 STARTFRAME=561 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=FCommando SEQ=DeathEnd3 STARTFRAME=572 NUMFRAMES=1

    #exec MESH SEQUENCE MESH=FCommando SEQ=Dead1     STARTFRAME=573 NUMFRAMES=23 RATE=12
    #exec MESH SEQUENCE MESH=FCommando SEQ=Dead5     STARTFRAME=596 NUMFRAMES=13 RATE=12
    #exec MESH SEQUENCE MESH=FCommando SEQ=Dead9     STARTFRAME=609 NUMFRAMES=20 RATE=12
    #exec MESH SEQUENCE MESH=FCommando SEQ=Dead9B    STARTFRAME=629 NUMFRAMES=11 RATE=12
    #exec MESH SEQUENCE MESH=FCommando SEQ=Dead7     STARTFRAME=640 NUMFRAMES=11 RATE=12
    #exec MESH SEQUENCE MESH=FCommando SEQ=BackRun   STARTFRAME=651 NUMFRAMES=10 RATE=17		Group=MovingFire
    #exec MESH SEQUENCE MESH=FCommando SEQ=StrafeL   STARTFRAME=661 NUMFRAMES=10 RATE=17		Group=MovingFire
    #exec MESH SEQUENCE MESH=FCommando SEQ=StrafeR   STARTFRAME=671 NUMFRAMES=10 RATE=17		Group=MovingFire

    #exec MESHMAP SCALE MESHMAP=FCommando X=0.0625 Y=0.0625 Z=0.125

    #exec MESH NOTIFY MESH=FCommando SEQ=RunLG TIME=0.25 FUNCTION=PlayFootStep
    #exec MESH NOTIFY MESH=FCommando SEQ=RunLG TIME=0.75 FUNCTION=PlayFootStep
    #exec MESH NOTIFY MESH=FCommando SEQ=RunLGFR TIME=0.25 FUNCTION=PlayFootStep
    #exec MESH NOTIFY MESH=FCommando SEQ=RunLGFR TIME=0.75 FUNCTION=PlayFootStep
    #exec MESH NOTIFY MESH=FCommando SEQ=RunSM TIME=0.25 FUNCTION=PlayFootStep
    #exec MESH NOTIFY MESH=FCommando SEQ=RunSM TIME=0.75 FUNCTION=PlayFootStep
    #exec MESH NOTIFY MESH=FCommando SEQ=RunSMFR TIME=0.25 FUNCTION=PlayFootStep
    #exec MESH NOTIFY MESH=FCommando SEQ=RunSMFR TIME=0.75 FUNCTION=PlayFootStep
    #exec MESH NOTIFY MESH=FCommando SEQ=StrafeL TIME=0.25 FUNCTION=PlayFootStep
    #exec MESH NOTIFY MESH=FCommando SEQ=StrafeL TIME=0.75 FUNCTION=PlayFootStep
    #exec MESH NOTIFY MESH=FCommando SEQ=StrafeR TIME=0.25 FUNCTION=PlayFootStep
    #exec MESH NOTIFY MESH=FCommando SEQ=StrafeR TIME=0.75 FUNCTION=PlayFootStep
    #exec MESH NOTIFY MESH=FCommando SEQ=BackRun TIME=0.25 FUNCTION=PlayFootStep
    #exec MESH NOTIFY MESH=FCommando SEQ=BackRun TIME=0.75 FUNCTION=PlayFootStep
    #exec MESH NOTIFY MESH=FCommando SEQ=Dead2  TIME=0.66 FUNCTION=LandThump
    #exec MESH NOTIFY MESH=FCommando SEQ=Dead3  TIME=0.38 FUNCTION=LandThump
    #exec MESH NOTIFY MESH=FCommando SEQ=Dead4  TIME=0.46 FUNCTION=LandThump
    #exec MESH NOTIFY MESH=FCommando SEQ=Dead6  TIME=0.54 FUNCTION=LandThump
    #exec MESH NOTIFY MESH=FCommando SEQ=Dead1  TIME=0.69 FUNCTION=LandThump
    #exec MESH NOTIFY MESH=FCommando SEQ=Dead5  TIME=0.61 FUNCTION=LandThump
    #exec MESH NOTIFY MESH=FCommando SEQ=Dead9b TIME=0.45 FUNCTION=LandThump
    #exec MESH NOTIFY MESH=FCommando SEQ=Dead7  TIME=0.54 FUNCTION=LandThump

    defaultproperties
    {
         FaceSkin=3
         TeamSkin2=1
         DefaultSkinName="FCommandoSkins.cmdo"
         DefaultPackage="FCommandoSkins."
         SelectionMesh="Botpack.SelectionFemale1"
         SpecialMesh="Botpack.TrophyFemale1"
         MenuName="Female Commando"
         VoiceType="BotPack.VoiceFemaleOne"
         Mesh=LodMesh'Botpack.FCommando'
    }

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:44 PM
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