# SFVehicle.SFPlane

Spatial Fear
Name: SFPlane
Description: A vehicle class with plane-like behavior; requires a certain velocity for take-off
Author: Gert Jen Peltenburg

Extends:
Modifiers:
Source code

    SFVehicle.SFPlane

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## Variables

%function_comment% |  |  | float | AirAcceleration
%function_comment% |  |  | float | AirDrag
%function_comment% |  |  | float | LiftPerSpeedUnit
%function_comment% |  |  | float | MaxAirSpeed
%function_comment% |  |  | bool | OnGround
%function_comment% |  |  | bool | RudderAvailable
%function_comment% |  |  | float | TakeOffSpeed

## Functions

|  |  | DoPhysics (float DeltaTime)
|  |  | InterpretControls (bool bJustFired, bool bFire, bool bJustAltFired, bool bAltFire, float aVehicleSpeedControl, float aTurretTurn, float aVehicleTurn, float aVehicleUp, float aTurretUp, bool bJustJumped, bool bJustDucked)
|  |  | PostBeginPlay ()
|  |  | RotationPhysics (float DeltaTime)

## Default properties

    {
         TakeOffSpeed=100.000000
         MaxAirSpeed=400.000000
         AirAcceleration=150.000000
         AirDrag=50.000000
         bHUD_ShowsPitch=True
         bHUD_ShowsYaw=True
         bHUD_ShowsRoll=True
         bHUD_ShowsSpeed=True
         bBot_ShowVehicleLocation=True
         Armor=50
         InitialHitPoints=100
         FullHitPoints=100
         DestructionEffect=None
         PhysicalRotationRate=(Pitch=4096,Yaw=4096,Roll=4096)
         Elasticity=0.000000
         bRepairable=False
         RepairTime=0.000000
         bFullTimePhysics=True
         bDamageTriggered=True
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:41 PM
Created with UnCodeX