# SpatialFear.SFSelectWeaponBelt

Spatial Fear
Name: SFSelectWeaponBelt
Description: Collection of item slot windows, that possible weapons for a
weapon upgrade
Author: Markus Nuebel

Extends:
Modifiers:
Source code

    SpatialFear.SFSelectWeaponBelt

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## Variables

%function_comment% |  |  | SFItemSlot | m_arSlots[9]
%function_comment% |  |  | bool | m_bLaserSightUpgrade
%function_comment% |  |  | float | m_fCountdown
%function_comment% |  |  | float | m_fSelectionSlotOffset
%function_comment% |  |  | int | m_nIconBorder
%function_comment% |  |  | int | m_nIconDisplaySize
%function_comment% |  |  | int | m_nIconSize
%function_comment% |  |  | int | m_nNumberOfIcons
%function_comment% |  |  | int | m_nNumberOfItems
%function_comment% |  |  | int | m_nSelected
%function_comment% |  |  | int | m_nSelectionSlot
%function_comment% |  |  | SFPickup | m_oWeaponUpgrade

## Functions

|  | bool | findActor (Actor oActor)
|  | bool | findItem (SFPickup item)
|  | bool | findWeapon (SFWeapon oWeapon)
|  |  | init (float fHUDScale, int X, int Y, int nWidth, int nHeight, optional Pawn Owner, optional string strText, optional SFWindow wndParent)
|  | bool | insert (SFWeapon oWeapon)
|  |  | nextItem ()
|  |  | prepareCanvas (Canvas C)
|  |  | prevItem ()
|  |  | queryInventory ()
|  |  | recalcPositions ()
|  | bool | removeItem (SFPickup item)
|  |  | renderBackground (Canvas C)
|  |  | reset ()
|  |  | show ()
|  |  | terminate ()
|  |  | upgradeWeapon ()

## Default properties

    {
         m_nIconSize=64
         m_nIconDisplaySize=32
         m_nIconBorder=4
         m_bLaserSightUpgrade=True
         m_texBkg=Texture'SfResource1.Background.ActiveBelt'
         m_nBorderSize=8
    }

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:42 PM
Created with UnCodeX