# SFCharacter.SFMonsterMiteProjectile

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    //=============================================================================
    // Spatial Fear
    // Class: SFMonsterMiteProjectile
    // Descripton: Projectile class, emitted by the monster mite in  ranged attack mode.
    //				Should mimic an  acid spit.
    //
    // Author: Markus Nuebel
    //=============================================================================
    class SFMonsterMiteProjectile extends SFMiteProjectile;

    #exec OBJ LOAD FILE=SPF-Content.uax  PACKAGE=SPF-Content GROUP=Creatures

    auto state Flying
    {

    	simulated function Explode(vector HitLocation, vector HitNormal)
    	{
    		local GreenSmokePuff s;
    		PlaySound(ImpactSound);
    		MakeNoise(1.0);
    		HurtRadius(15, 80, 'Spiced', 10000, HitLocation);
    		s = spawn(class'GreenSmokePuff',,,HitLocation+HitNormal*5,rotator(HitNormal*2+VRand()));
    		s.RemoteRole = ROLE_None;
    		destroy();
    	}
    }

    defaultproperties
    {
         speed=850.000000
         MaxSpeed=850.000000
         Damage=30.000000
         MomentumTransfer=400000
         SpawnSound=Sound'UnrealShare.Nali.thumpn'
         ImpactSound=Sound'UnrealShare.Razorfish.tear1fs'
         DrawScale=2.500000
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:45 PM
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