# SFDecos.SFMBox

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    //=============================================================================
    // SFMBox. - by Ivan Tanziura
    //=============================================================================
    class SFMBox extends SFDecoration;

    #exec MESH IMPORT MESH=SFMBox ANIVFILE=MODELS\SFMBox_a.3d DATAFILE=MODELS\SFMBox_d.3d X=0 Y=0 Z=0
    #exec MESH ORIGIN MESH=SFMBox X=0 Y=0 Z=130

    #exec MESH SEQUENCE MESH=SFMBox SEQ=All    STARTFRAME=0 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFMBox SEQ=SFMBox STARTFRAME=0 NUMFRAMES=1

    #exec TEXTURE IMPORT NAME=JSFMBox1 FILE=TEXTURES\SFMBox1.PCX GROUP=Skins FLAGS=2 // 1 - Default

    #exec MESHMAP NEW   MESHMAP=SFMBox MESH=SFMBox
    #exec MESHMAP SCALE MESHMAP=SFMBox X=0.1 Y=0.1 Z=0.2

    #exec MESHMAP SETTEXTURE MESHMAP=SFMBox NUM=1 TEXTURE=JSFMBox1

    defaultproperties
    {
         bDestroyable=True
         Health=50
         EffectWhenDestroyed=Class'UnrealShare.ParticleBurst'
         EffectWhenDamaged=Class'UnrealShare.Spark32'
         ChunkType=Class'UnrealShare.WoodFragments'
         ChunksNumber=8
         ChunkScale=1.500000
         bCustomChunkSkin=True
         ChunkSkin=Texture'SFDecos.Skins.JSFMBox1'
         bPushable=True
         bStatic=False
         Physics=PHYS_Falling
         DrawType=DT_Mesh
         Mesh=LodMesh'SFDecos.SFMbox'
         CollisionRadius=26.000000
         CollisionHeight=26.000000
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:45 PM
Created with UnCodeX