# SpatialFear.SFHealth

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    //=============================================================================
    // Spatial Fear
    // Class: SFHealth
    // Description: Abstract base class for all health pickups
    //
    //
    // Author: Markus Nuebel
    //=============================================================================

    class SFHealth extends PickUp
    	abstract;
    var (SpatialFear) travel int CreateTag; // Reference to players goaltable. If the tag is not -1 then the corrosponding goal is checked. If the goal was not reached already the pickup is destroyed during level entering. Default: -1
    var	(SpatialFear) int HealingAmount; // Amount of healing provided by pickup. Default: 20

    // Message played during pickup
    function PlayPickupMessage(Pawn Other)
    {
    //	Other.ReceiveLocalizedMessage( class'SFPickupMessageHealth', 0, None, None, Self.Class );
    }

    auto state Pickup
    {
    	// Touch the health and pick it up
    	function Touch( actor Other )
    	{
    		local int HealMax;
    		local Pawn P;

    		if ( ValidTouch(Other) )
    		{
    			P = Pawn(Other);
    			HealMax = P.default.health;

    			if (P.Health < HealMax)
    			{
    				P.Health += HealingAmount;

    				if (P.Health > HealMax)
    					P.Health = HealMax;

    				PlayPickupMessage(P);
    				PlaySound (PickupSound,,2.5);
    				Other.MakeNoise(0.2);

    				SetRespawn();
    			}
    		}
    	}
    }

    defaultproperties
    {
         CreateTag=-1
         HealingAmount=30
         PickupMessage="You picked up a some health +"
         PickupSound=Sound'UnrealShare.Pickups.Health2'
         Icon=Texture'UnrealShare.Icons.I_Health'
         RemoteRole=ROLE_DumbProxy
         AmbientGlow=1
         CollisionRadius=22.000000
         CollisionHeight=8.000000
         Mass=10.000000
    }

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:44 PM
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