# SpatialFear.SFTankCannon

Spatial Fear
Name: SFTankCannon
Description: Primary fire projectile for the tank
Author: Chris Rogers

Extends:
Modifiers:
Source code

    SpatialFear.SFTankCannon

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## Variables

%function_comment% |  |  | bool | bHitWater
%function_comment% |  |  | bool | bRing
%function_comment% |  |  | bool | bWaterStart
%function_comment% |  |  | vector | InitialDir
%function_comment% |  |  | int | NumExtraRockets
%function_comment% |  |  | Actor | Seeking
%function_comment% |  |  | float | SmokeRate
%function_comment% |  |  | rockettrail | trail

## Functions

| Flying |  | BeginState ()
| Flying |  | BlowUp (vector HitLocation)
|  |  | Destroyed ()
| Flying |  | Explode (vector HitLocation, vector HitNormal)
|  |  | PostBeginPlay ()
| Flying |  | ProcessTouch (Actor Other, Vector HitLocation)
|  |  | Timer ()
| Flying |  | ZoneChange (Zoneinfo NewZone)

## Default properties

    {
         speed=3000.000000
         MaxSpeed=6000.000000
         Damage=120.000000
         MomentumTransfer=300000
         MyDamageType=RocketDeath
         SpawnSound=Sound'UnrealShare.Eightball.Ignite'
         ImpactSound=Sound'UnrealShare.Eightball.GrenadeFloor'
         ExplosionDecal=Class'Botpack.BlastMark'
         AnimSequence=Wing
         Mesh=LodMesh'Botpack.UTRocket'
         DrawScale=0.020000
         AmbientGlow=96
    }

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:42 PM
Created with UnCodeX