# SFWeapon.SFEProj

Spatial Fear
Class: SFEProj
Descripton: Subclasses of SFweapon
Implements Electronic Projector
Author: Markus Nuebel

Extends:
Modifiers:
Source code

    SFWeapon.SFEProj

%%

## Variables

%function_comment% |  |  | float | Count
%function_comment% |  |  | SFEpBolt | ElectroBeam
%function_comment% |  |  | name | IdleAnims[2]
%function_comment% |  |  | int | m_nShotCount
%function_comment% |  |  | rotator | m_rotDirection
%function_comment% |  |  | vector | m_vecStart

## Functions

|  |  | AltFire (float Value)
| AltFiring |  | EndState ()
|  |  | Fire (float Value)
|  |  | PlayAltFiring ()
|  |  | PlayFiring ()
|  |  | PlayIdleAnim ()
|  | Projectile | ProjectileFire (class<projectile> ProjClass, float fProjSpeed, bool bWarn)
| AltFiring |  | Tick (float DeltaTime)

## Default properties

    {
         IdleAnims(0)=Still
         IdleAnims(1)=Still2
         MaxTargetRange=700
         MaxTargetRangeAlt=700
         fNormalRate=0.333300
         fDesiredRate=0.400000
         fAltDesiredRate=0.400000
         fDamage=35.000000
         fAltDamage=35.000000
         Icon=Texture'SfResource1.Icons.Electroprocjico'
         bCanUpgradeEnergyBooster=True
         bShake=True
         bFlash=True
         ShakeMagAlt=250.000000
         ShakeTimeAlt=0.200000
         ShakeVertAlt=3.000000
         m_fTrailEffectIntervallSize=91.000000
         m_clsHitWallEffect=Class'Botpack.UT_RingExplosion5'
         m_clsTrailEffect=Class'SFWeapon.SFHWBeam'
         WeaponDescription="Classification: Electric  Projector:\nA makeshift weapon made by the Science crew to defend themselves from the invasion.\nNot extremely powerful and a bit unwieldy, but is a useful weapon, especially in the earlier levels.\nPowered by rechargeable cells."
         InstFlash=-0.300000
         InstFog=(X=400.000000,Y=200.000000)
         AmmoName=Class'SFWeapon.SFEProjAmmo'
         PickupAmmoCount=20
         bAltInstantHit=True
         FireOffset=(X=39.000000,Y=-11.000000,Z=-9.000000)
         ProjectileClass=Class'SFWeapon.SFElectroBurst'
         AltProjectileClass=Class'SFWeapon.SFEpBolt'
         AltDamageType=SFElectric
         shakemag=250.000000
         shaketime=0.200000
         shakevert=3.000000
         RefireRate=1.000000
         AltRefireRate=0.830000
         FireSound=Sound'SPF-Content.Weapons.EProjFire'
         AltFireSound=Sound'SPF-Content.Weapons.EProjAltFire'
         SelectSound=Sound'SPF-Content.Weapons.EProjSelect'
         bDrawMuzzleFlash=True
         AutoSwitchPriority=8
         InventoryGroup=8
         PickupMessage="You got the Electric Projector."
         ItemName="Electric Projector"
         PlayerViewOffset=(X=2.400000,Y=-1.500000,Z=-2.250000)
         PlayerViewMesh=LodMesh'SFWeapon.SFEProjectm'
         PlayerViewScale=0.250000
         BobDamping=0.955000
         PickupViewMesh=LodMesh'SFWeapon.SFEProjecthand'
         ThirdPersonMesh=LodMesh'SFWeapon.SFEProjectpick'
         PickupSound=Sound'SPF-Content.Weapons.EProjPickup'
         Mesh=LodMesh'SFWeapon.SFEProjecthand'
         bNoSmooth=False
         CollisionRadius=23.000000
         CollisionHeight=12.000000
         Mass=60.000000
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:40 PM
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