# SFItem.SFFuse

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    //=============================================================================
    // Spatial Fear
    // Class: SFFuse
    // Description: A passive inventory item.
    //
    // Author: Markus Nuebel (code), Ivan Tanzuira (model)
    //=============================================================================
    class SFFuse expands SFPickup;

    #exec MESH IMPORT MESH=SFFuse ANIVFILE=MODELS\SFFuse_a.3d DATAFILE=MODELS\SFFuse_d.3d X=0 Y=0 Z=0
    #exec MESH ORIGIN MESH=SFFuse X=0 Y=0 Z=0

    #exec MESH SEQUENCE MESH=SFFuse SEQ=All    STARTFRAME=0 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFFuse SEQ=SFFuse STARTFRAME=0 NUMFRAMES=1

    #exec TEXTURE IMPORT NAME=JSFFuse1 FILE=TEXTURES\SFFuse1.PCX GROUP=Skins FLAGS=2 // 1 - Default

    #exec MESHMAP NEW   MESHMAP=SFFuse MESH=SFFuse
    #exec MESHMAP SCALE MESHMAP=SFFuse X=0.1 Y=0.1 Z=0.2

    #exec MESHMAP SETTEXTURE MESHMAP=SFFuse NUM=1 TEXTURE=JSFFuse1

    //     DrawScale=0.125000

    defaultproperties
    {
         ItemDescription="Fuse:\nNeeded to activate some power."
         ItemIcon=Texture'SfResource1.Icons.FuseIco'
         bIsPassiveItem=True
         ItemName="Fuse"
         PickupViewMesh=LodMesh'SFItem.SFFuse'
         Mesh=LodMesh'SFItem.SFFuse'
         bTravel=False
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
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