# SFWeapon.SFHardWaveAmmo

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    //=============================================================================
    // Spatial Fear
    // Class: SFUSRifle
    // Descripton: Ammo class for SFUSRifle
    //
    // Author: by Ivan Tanzuira
    // Modified: Markus Nuebel
    //=============================================================================
    class SFHardWaveAmmo expands Ammo;

    #exec MESH IMPORT MESH=SFHardWaveAmmo ANIVFILE=MODELS\SFHardWaveAmmo_a.3d DATAFILE=MODELS\SFHardWaveAmmo_d.3d X=0 Y=0 Z=0
    #exec MESH ORIGIN MESH=SFHardWaveAmmo X=0 Y=0 Z=0

    #exec MESH SEQUENCE MESH=SFHardWaveAmmo SEQ=All     STARTFRAME=0 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFHardWaveAmmo SEQ=SFHardWaveAmmo STARTFRAME=0 NUMFRAMES=1

    #exec TEXTURE IMPORT NAME=JSFHardWaveAmmo1 FILE=TEXTURES\SFHardWaveAmmo1.PCX GROUP=Skins FLAGS=2 // 1 - Default

    #exec MESHMAP NEW   MESHMAP=SFHardWaveAmmo MESH=SFHardWaveAmmo
    #exec MESHMAP SCALE MESHMAP=SFHardWaveAmmo X=0.04 Y=0.04 Z=0.08

    #exec MESHMAP SETTEXTURE MESHMAP=SFHardWaveAmmo NUM=1 TEXTURE=JSFHardWaveAmmo1

    defaultproperties
    {
         AmmoAmount=20
         MaxAmmo=200
         PickupMessage="You picked up 20 HardWave Shells"
         PickupViewMesh=LodMesh'SFWeapon.SFHardWaveAmmo'
         PickupSound=Sound'UnrealShare.Pickups.AmmoSnd'
         Icon=Texture'UnrealShare.Icons.I_ShellAmmo'
         Mesh=LodMesh'SFWeapon.SFHardWaveAmmo'
         CollisionRadius=20.000000
         CollisionHeight=5.000000
         bCollideActors=True
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX