# SFDecos.SFPlantA

SFPlantA.

Extends:
Modifiers:
Source code

    SFDecos.SFPlantA

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## Functions

|  |  | TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType)

## Default properties

    {
         bDestroyable=True
         Health=50
         EffectWhenDestroyed=Class'SFDecos.SFLeavesEffect'
         ChunkType=Class'UnrealShare.WoodFragments'
         ChunksNumber=8
         ChunkScale=1.200000
         bCustomChunkSkin=True
         ChunkSkin=Texture'SFDecos.Skins.JSFPlanta3'
         bPushable=True
         bStatic=False
         Physics=PHYS_Falling
         DrawType=DT_Mesh
         Mesh=LodMesh'SFDecos.SFPlantA'
         DrawScale=4.000000
         CollisionRadius=16.000000
         CollisionHeight=36.000000
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:41 PM
Created with UnCodeX