# SFCharacter.SFMaleSciDeco

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    //=============================================================================
    // Spatial Fear
    // Class: SFMaleSciDeco
    // Descripton: SpatialFear NPC. The Scientist Deco.
    //
    // Author: Markus Nuebel
    //=============================================================================

    class SFMaleSciDeco extends SFNPCDeco;

    #exec MESH IMPORT MESH=SFMaleSciDeco ANIVFILE=MODELS\SFMaleSciDeco_a.3d DATAFILE=MODELS\SFMaleSciDeco_d.3d X=0 Y=0 Z=0
    #exec MESH ORIGIN MESH=SFMaleSciDeco X=0 Y=0 Z=0 X=0 Y=0 Z=-80 YAW=64 ROLL=0 PITCH=0

    #exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=All STARTFRAME=0 NUMFRAMES=99

    #exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=Base STARTFRAME=0 NUMFRAMES=1

    #exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=GSitBase STARTFRAME=1 NUMFRAMES=1

    #exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=GSitBreath STARTFRAME=2 NUMFRAMES=5 RATE=5

    #exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=GSitLookUp STARTFRAME=7 NUMFRAMES=1

    #exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=GSitLookRight STARTFRAME=8 NUMFRAMES=1

    #exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=GSitLookLeft STARTFRAME=11 NUMFRAMES=1

    #exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=GSitLookShake STARTFRAME=9 NUMFRAMES=4 RATE=5

    #exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=GSitLookUpTalk STARTFRAME=12 NUMFRAMES=1

    #exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=GSitLookRTalk STARTFRAME=13 NUMFRAMES=1

    #exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=GSitLookLTalk STARTFRAME=14 NUMFRAMES=1

    #exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=GSitGive STARTFRAME=15 NUMFRAMES=5 RATE=10

    #exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=GSitAfraid STARTFRAME=20 NUMFRAMES=1

    #exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=GSitAfraidShake STARTFRAME=20 NUMFRAMES=5 RATE=10

    #exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=Thrown STARTFRAME=25 NUMFRAMES=20 RATE=25

    #exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=AirVent STARTFRAME=45 NUMFRAMES=15 RATE=15

    #exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=AirVentIn STARTFRAME=60 NUMFRAMES=15 RATE=10

    #exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=ChairSit STARTFRAME=75 NUMFRAMES=1

    #exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=ChairSitTalk STARTFRAME=75 NUMFRAMES=15 RATE=10

    #exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=ChairSitGive STARTFRAME=90 NUMFRAMES=5 RATE=10

    #exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=Body1 STARTFRAME=44 NUMFRAMES=1

    #exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=Body2 STARTFRAME=95 NUMFRAMES=1

    #exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=Body3 STARTFRAME=96 NUMFRAMES=1

    #exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=Body4 STARTFRAME=99 NUMFRAMES=1

    #exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=BrainDead STARTFRAME=97 NUMFRAMES=1

    #exec MESHMAP NEW MESHMAP=SFMaleSciDeco MESH=SFMaleSciDeco
    #exec MESHMAP SCALE MESHMAP=SFMaleSciDeco X=0.051 Y=0.051 Z=0.105

    #exec MESHMAP SETTEXTURE MESHMAP=SFMaleSciDeco NUM=1 TEXTURE=ScCo1

    #exec MESHMAP SETTEXTURE MESHMAP=SFMaleSciDeco NUM=2 TEXTURE=ScCo2

    #exec MESHMAP SETTEXTURE MESHMAP=SFMaleSciDeco NUM=3 TEXTURE=ScCo3

    #exec MESHMAP SETTEXTURE MESHMAP=SFMaleSciDeco NUM=4 TEXTURE=Face1

    defaultproperties
    {
         bStatic=False
         DrawType=DT_Mesh
         Mesh=LodMesh'SFCharacter.SFMaleSciDeco'
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:45 PM
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