# SpatialFear.SFSeqCounter

Spatial Fear
SFSeqCounter: waits until it has been triggered 'NumToCount' times, and then
it sends Trigger/UnTrigger events to actors whose names match 'EventName'.
Uses the SFSeqTrigger class to check for right trigger order (sequence)
Author: Markus Nuebel

Extends:
Modifiers:
Source code

    SpatialFear.SFSeqCounter

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## Variables

%function_comment% |  |  | bool | bFreeze
%function_comment% |  |  | name | FailureEvent
%function_comment% |  |  | float | fFreezeTimeAfterReset
%function_comment% |  |  | int | nNextSequence
%function_comment% | localized |  | string | ResetMessage
%function_comment% |  |  | bool | ResetOnSucces
%function_comment% |  |  | name | SuccessEvent

## Functions

|  |  | FireEvent (name nameEvent, actor Other)
|  |  | ResetAll (pawn EventInstigator, bool bSuccess)
|  |  | timer ()
|  |  | TriggerCounter (int Sequence, actor Other, pawn EventInstigator)

## Default properties

    {
         ResetMessage="Wrong order, try again!"
         fFreezeTimeAfterReset=3.000000
    }

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:42 PM
Created with UnCodeX