# SFWeapon.SFGrenadeLauncher

Spatial Fear
Class: SFGrenadeLaucher
Descripton: Subclasses of SFweapon
Implements GrenadeLaucher
Author: Markus Nuebel

Extends:
Modifiers:
Source code

    SFWeapon.SFGrenadeLauncher

%%

## Variables

%function_comment% |  |  | Sound | m_sndLoading

## Functions

| NormalFire |  | AltFire (float F)
| AltFiring |  | AltFire (float F)
| NormalFire |  | AnimEnd ()
| AltFiring |  | AnimEnd ()
| AltFiring |  | Fire (float F)
| NormalFire |  | Fire (float F)
|  |  | PlayAltFiring ()
|  |  | PlayFiring ()
|  |  | PlayIdleAnim ()

## Default properties

    {
         m_sndLoading=Sound'SPF-Content.Weapons.GLLoading'
         MaxTargetRange=3200
         MaxTargetRangeAlt=3200
         fNormalRate=0.272700
         fDesiredRate=0.566000
         fDamage=60.000000
         fAltDamage=15.000000
         Icon=Texture'SfResource1.Icons.GLauncherIco'
         bShake=True
         ShakeMagAlt=250.000000
         ShakeTimeAlt=0.200000
         ShakeVertAlt=10.000000
         WeaponDescription="Classification: Grenade Launcher:"
         AmmoName=Class'SFWeapon.SFGrenades'
         PickupAmmoCount=5
         bSplashDamage=True
         FireOffset=(X=33.000000,Y=-10.000000)
         ProjectileClass=Class'SFWeapon.SFGrenadeProjE'
         AltProjectileClass=Class'SFWeapon.SFGrenadeProjC'
         shakemag=250.000000
         shaketime=0.200000
         shakevert=10.000000
         RefireRate=0.250000
         AltRefireRate=0.250000
         FireSound=Sound'SPF-Content.Weapons.GLFire'
         AltFireSound=Sound'SPF-Content.Weapons.GLAltFire'
         SelectSound=Sound'SPF-Content.Weapons.GLSelect'
         AutoSwitchPriority=5
         InventoryGroup=5
         PickupMessage="You got the grenade launcher"
         ItemName="Grenade Launcher"
         PlayerViewOffset=(X=5.100000,Y=-3.700000,Z=-3.800000)
         PlayerViewMesh=LodMesh'SFWeapon.SFGLauncherm'
         PlayerViewScale=0.200000
         BobDamping=0.945000
         PickupViewMesh=LodMesh'SFWeapon.SFGLauncherpick'
         ThirdPersonMesh=LodMesh'SFWeapon.SFGLauncher3p'
         StatusIcon=Texture'Botpack.Icons.Use8ball'
         Mesh=LodMesh'SFWeapon.SFGLauncherpick'
         bNoSmooth=False
         CollisionHeight=12.000000
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:40 PM
Created with UnCodeX