# SFCharacter2.SFJaelFace

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    //=============================================================================
    // Spatial Fear
    // Class: SFJaelFace
    // Descripton: Just a bust of Jael. This is setup as NPCDeco to make it available
    //				for Spatial Fear NPC communication. E.g. animation scripting.
    //				You can however use it as simple decoration.
    //
    // Author: Markus Nuebel
    //=============================================================================

    class SFJaelFace extends SFNPCDeco;

    #exec MESH IMPORT MESH=SFJaelFace ANIVFILE=MODELS\SFJaelFace_a.3d DATAFILE=MODELS\SFJaelFace_d.3d X=0 Y=0 Z=0
    #exec MESH ORIGIN MESH=SFJaelFace X=0 Y=0 Z=0

    #exec MESH SEQUENCE MESH=SFJaelFace SEQ=All STARTFRAME=0 NUMFRAMES=12

    #exec MESH SEQUENCE MESH=SFJaelFace SEQ=Basic STARTFRAME=0 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFJaelFace SEQ=Blink STARTFRAME=1 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFJaelFace SEQ=Smile STARTFRAME=2 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFJaelFace SEQ=Angry STARTFRAME=3 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFJaelFace SEQ=MouthA STARTFRAME=4 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFJaelFace SEQ=MouthE STARTFRAME=5 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFJaelFace SEQ=MouthM STARTFRAME=6 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFJaelFace SEQ=MouthO STARTFRAME=7 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFJaelFace SEQ=MouthC STARTFRAME=8 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFJaelFace SEQ=MouthF STARTFRAME=9 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFJaelFace SEQ=MouthU STARTFRAME=10 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFJaelFace SEQ=Smirk STARTFRAME=11 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFJaelFace SEQ=Worried STARTFRAME=12 NUMFRAMES=1

    #exec MESHMAP NEW MESHMAP=SFJaelFace MESH=JaelFace
    #exec MESHMAP SCALE MESHMAP=SFJaelFace X=0.05 Y=0.05 Z=0.1

    #exec MESHMAP SETTEXTURE MESHMAP=SFJaelFace NUM=1 TEXTURE=Jael1

    #exec MESHMAP SETTEXTURE MESHMAP=SFJaelFace NUM=2 TEXTURE=Jael3

    #exec MESHMAP SETTEXTURE MESHMAP=SFJaelFace NUM=3 TEXTURE=Jael2

    defaultproperties
    {
         bStatic=False
         DrawType=DT_Mesh
         Mesh=LodMesh'SFCharacter2.SFJaelFace'
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX