# SpatialFear.SFGameInfoEnding

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    //=============================================================================
    // Spatial Fear
    // Class: SFGameInfoEnding
    // Description: GameInfo class, used by the ending level
    //					Supresses Precaching messages and version string.
    //					The player cannot hold a weapon
    //
    // Author: Markus Nuebel
    //=============================================================================

    class SFGameInfoEnding expands SFGameInfo;

    var PlayerPawn      SFPlayer;
    var class     PlayerClass;

    event playerpawn Login
    (
         string Portal,
         string Options,
         out string Error,
         class<playerpawn> SpawnClass
    )
    {
         local SFPlayer oPlayer;

         if (!ApproveClass(SpawnClass))
              SpawnClass = class'SpatialFear.SFJaelPlayer1';

         oPlayer = SFPlayer(Super.Login(Portal, Options, Error, SpawnClass));

         return oPlayer;
    }

    event PostLogin( playerpawn NewPlayer )
    {
         local SFPlayer oPlayer;

    	 // Call to base class
    	 Super.PostLogin(NewPlayer);

    	 // Some inits
    	 oPlayer = SFPlayer(NewPlayer);

    	 // Suppress version display
    	 oPlayer.strSFVersion = "";
    	 // Suppress console messages
    	 SFConsole(oPlayer.Player.Console).PrecachingMessage="";
    	 SFConsole(oPlayer.player.Console).LoadingMessage="";
    	 SFConsole(oPlayer.player.Console).SavingMessage="";
    }

    // ----------------------------------------------------------------------
    // ApproveClass()
    // Is this class allowed for this gametype?  Override if you want to be
    // other than SFFemale.  If it returns false, will force SFFemale spawn.
    // ----------------------------------------------------------------------

    function bool ApproveClass( class<playerpawn> SpawnClass)
    {
         return false;
    }

    function AddDefaultInventory( pawn PlayerPawn )
    {
    	local SFPlayer	player;
    	local inventory Inv;

    	// Call to base class
    	Super.AddDefaultInventory(PlayerPawn);

    	if(!PlayerPawn.IsA('SFPlayer'))
    		return;

    	player = SFPlayer(PlayerPawn);

    	for( Inv=player.Inventory; Inv!=None; Inv=Inv.Inventory )
    		Inv.Destroy();

    	if(None != player.weapon)
    		// Remove the weapon
    		player.weapon=None;

    	if(None != player.SelectedItem)
    		// Remove the selected item
    		player.SelectedItem=None;
    }

    defaultproperties
    {
         HUDType=Class'SpatialFear.SFNullHUD'
    }

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX