# SFVehicle.SFBoat

Spatial Fear
Name: SFBoat
Description: Vehicle with Boat-like physics; cannot turn without velocity
Author: Gert Jen Peltenburg

Extends:
Modifiers:
Source code

    SFVehicle.SFBoat

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## Variables

%function_comment% |  |  | bool | bProportionalRudder

## Functions

|  |  | InterpretControls (bool bJustFired, bool bFire, bool bJustAltFired, bool bAltFire, float aVehicleSpeedControl, float aTurretTurn, float aVehicleTurn, float aVehicleUp, float aTurretUp, bool bJustJumped, bool bJustDucked)
|  |  | RotationPhysics (float DeltaTime)

## Default properties

    {
         bProportionalRudder=True
         bBot_ShowVehicleLocation=True
         Armor=50
         InitialHitPoints=400
         FullHitPoints=400
         PhysicalRotationRate=(Pitch=0,Yaw=0,Roll=0)
         Elasticity=0.000000
         EncroachDamage=25
         bDamageTriggered=True
         Buoyancy=100.000000
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:39 PM
Created with UnCodeX