# SFVehicle.SFVehicleLadder

Spatial Fear
Name: SFVehicleLadder
Description: Special ladder type object that can be moved and rotated with a SFVehicle (i.e. - planes)
Author: Gert Jen Peltenburg

Extends:
Modifiers:
Source code

    SFVehicle.SFVehicleLadder

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## Variables

%function_comment% |  |  | float | aircontrol
%function_comment% |  |  | bool | go
%function_comment% |  |  | SFVehicleLadder | Original
%function_comment% |  |  | float | ownerspeed
%function_comment% |  |  | bool | ownerwantstomove

## Functions

|  | float | atan2 (float Y, float X)
|  |  | BeginPlay ()
|  | rotator | GetPlaneRotation (vector Xaxis, vector Yaxis)
|  | rotator | InverseRotation (rotator rotat)
|  | bool | LadderCheck (pawn specificuser)
|  |  | OwnerJumped ()
|  | vector | RealWorldLocation (vector oldpoint, rotator rotateby)
|  | rotator | RealWorldRotation (rotator CurrentRotation, rotator planeangles)
|  |  | SetRespawn ()
|  | int | sign (float value)
|  | inventory | SpawnCopy (pawn Other)
|  |  | Tick (float DeltaTime)
|  | bool | validtouch (actor other)
|  | vector | VirtualLocation (vector oldpoint, rotator rotateby)
|  | rotator | VirtualRotation (rotator CurrentRotation, rotator planeangles)

## Default properties

    {
         bAutoActivate=True
         PickupMessage=""
         BobDamping=1.000000
         MaxDesireability=0.000000
         M_Activated=""
         M_Selected=""
         M_Deactivated=""
         bHidden=True
         Texture=Texture'Editor.B_MenuUp'
         CollisionRadius=20.000000
         CollisionHeight=128.000000
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:43 PM
Created with UnCodeX