# SFCharacter4.SFReaver

Spatial Fear
Class: SFReaver
Description: Hardcore enemy. Added in v1.2
Author: Chris Rogers

Extends:
Modifiers:
Source code

    SFCharacter4.SFReaver

%%

## Variables

%function_comment% |  |  | float | fAttackDamage
%function_comment% |  |  | byte | HackDamage
%function_comment% |  |  | byte | HitDamage
%function_comment% |  |  | float | m_fAttackWait
%function_comment% |  |  | name | m_nameRestoreState
%function_comment% |  |  | vector | m_vectPushDir
%function_comment% |  |  | float | RSpeed
%function_comment% |  |  | byte | SliceDamage
%function_comment% |  |  | float | SSpeed
%function_comment% |  |  | float | WSpeed

## Functions

|  |  | Attack ()
|  | eAttitude | AttitudeToCreature (Pawn Other)
| TakeHit |  | BeginState ()
|  |  | Death ()
| Charging |  | EndState ()
| TacticalMove |  | EndState ()
| Retreating |  | EndState ()
|  |  | Hit ()
|  |  | PlayChallenge ()
|  |  | PlayDying (name DamageType, vector HitLocation)
|  |  | PlayMeleeAttack ()
|  |  | PlayRunning ()
|  |  | PlayStunned ()
|  |  | PlayTakeHit (float tweentime, vector HitLoc, int damage)
|  |  | PlayTurning ()
|  |  | PlayVictoryDance ()
|  |  | PlayWaiting ()
|  |  | PlayWalking ()
|  |  | TweenToFighter (float tweentime)
|  |  | TweenToRunning (float tweentime)
|  |  | TweenToWaiting (float tweentime)
|  |  | TweenToWalking (float tweentime)

## Default properties

    {
         hitdamage=15
         HackDamage=26
         SliceDamage=23
         WSpeed=-1.300000
         RSpeed=-2.550000
         SSpeed=-2.000000
         WalkSound=Sound'SFCharacter4.Reaver.ReaverSearching'
         WalkAnim=Walk
         RunAnim=Run
         ThreatenAnim=Roar
         TakeHitAnim=Hit
         VictoryAnim=Hack
         SmellRadius=3000.000000
         fMeleeDamage=17.000000
         fStunnedTime=3.500000
         bFightOtherCreatures=False
         CarcassType=Class'SFCharacter.SFSkavCarcass'
         TimeBetweenAttacks=0.000000
         Aggressiveness=1.000000
         Acquire=Sound'SFCharacter4.Reaver.ReaverAcquire'
         Fear=Sound'SFCharacter4.Reaver.ReaverAttack1'
         Roam=Sound'SFCharacter4.Reaver.ReaverSearching'
         Threaten=Sound'SFCharacter4.Reaver.ReaverAttack1'
         bCanStrafe=True
         MeleeRange=60.000000
         GroundSpeed=600.000000
         WaterSpeed=400.000000
         AccelRate=400.000000
         JumpZ=180.000000
         Visibility=80
         SightRadius=3000.000000
         Health=260
         SelectionMesh="SFCharacter4.SFReaver"
         Intelligence=BRAINS_HUMAN
         Skill=1.000000
         HitSound1=Sound'SFCharacter4.Reaver.ReaverPain01'
         HitSound2=Sound'SFCharacter4.Reaver.ReaverPain01'
         Die=Sound'UnrealShare.Brute.death1br'
         CombatStyle=1.000000
         DrawType=DT_Mesh
         Mesh=SkeletalMesh'SFCharacter4.SFReaver'
         DrawScale=0.780000
         ScaleGlow=0.350000
         CollisionRadius=44.000000
         CollisionHeight=39.000000
         Mass=90.000000
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:42 PM
Created with UnCodeX