# SFItem.SFKeyReader

Spatial Fear
Class: SFKeyReader
Description: Keycard reader. It's triggered with UseKey. Checks wheter player has a specific item in his/her
inventory (usually it will be key card but not necessarily) and fires an event if yes. To set
required item change NeededItem variable (default is class'SFKeyCardY').
There are five keycards:
class'SFKeyCardB' - a blue keycard
class'SFKeyCardD' - a grey keycard
class'SFKeyCardG' - a green keycard
class'SFKeyCardR' - a red keycard
class'SFKeyCardY' - a yellow keycard
Author: Jacek Zagrodzki (code), Ivan Tanzuira (model)

Extends:
Modifiers:
Source code

    SFItem.SFKeyReader

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## Default properties

    {
         NeededItem=Class'SFItem.SFKeyCardY'
         bHidden=False
         DrawType=DT_Mesh
         Mesh=LodMesh'SFItem.SFKeyReader'
         CollisionRadius=20.000000
         CollisionHeight=22.000000
         bBlockActors=True
         bBlockPlayers=True
         bProjTarget=True
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:41 PM
Created with UnCodeX