# SFWeapon.SFB9Ammo

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    //=============================================================================
    // Spatial Fear
    // Class: SFB9Ammo
    // Descripton: Ammo class for SFB9Ammo
    //
    // Modified: Markus Nuebel
    //=============================================================================
    class SFB9Ammo expands Ammo;

    #exec MESH IMPORT MESH=SFB9ammo ANIVFILE=MODELS\SFB9ammo_a.3d DATAFILE=MODELS\SFB9ammo_d.3d X=0 Y=0 Z=0
    #exec MESH ORIGIN MESH=SFB9ammo X=0 Y=0 Z=0

    #exec MESH SEQUENCE MESH=SFB9ammo SEQ=All      STARTFRAME=0 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFB9ammo SEQ=SFB9ammo STARTFRAME=0 NUMFRAMES=1

    #exec TEXTURE IMPORT NAME=JSFB9ammo1 FILE=TEXTURES\SFB9ammo1.PCX GROUP=Skins FLAGS=2 // 2 - Default

    #exec MESHMAP NEW   MESHMAP=SFB9ammo MESH=SFB9ammo
    #exec MESHMAP SCALE MESHMAP=SFB9ammo X=0.05 Y=0.05 Z=0.1
    //X=0.1 Y=0.1 Z=0.2

    #exec MESHMAP SETTEXTURE MESHMAP=SFB9ammo NUM=1 TEXTURE=JSFB9ammo1

    defaultproperties
    {
         AmmoAmount=20
         MaxAmmo=300
         PickupMessage="You picked up 20 Energy Cells"
         PickupViewMesh=LodMesh'SFWeapon.SFB9Ammo'
         PickupSound=Sound'UnrealShare.Pickups.AmmoSnd'
         Icon=Texture'UnrealShare.Icons.I_ShellAmmo'
         Mesh=LodMesh'SFWeapon.SFB9Ammo'
         CollisionRadius=20.000000
         CollisionHeight=5.000000
         bCollideActors=True
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX