# SFDecos.SFWireBY

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    //=============================================================================
    // Spatial Fear
    // Class: SFWireBY
    // Description: a piece of decoration
    // Modelled by: Ivan Tanziura
    //=============================================================================
    class SFWireBY expands SFDecoration;

    #exec MESH IMPORT MESH=SFWireBY ANIVFILE=MODELS\SFWireBY_a.3d DATAFILE=MODELS\SFWireBY_d.3d X=0 Y=0 Z=0
    #exec MESH ORIGIN MESH=SFWireBY X=0 Y=0 Z=0

    #exec MESH SEQUENCE MESH=SFWireBY SEQ=All      STARTFRAME=0 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFWireBY SEQ=SFWireBY STARTFRAME=0 NUMFRAMES=1

    #exec MESHMAP NEW   MESHMAP=SFWireBY MESH=SFWireBY
    #exec MESHMAP SCALE MESHMAP=SFWireBY X=0.1 Y=0.1 Z=0.2

    defaultproperties
    {
         EffectWhenDamaged=Class'UnrealShare.SmallSpark'
         DrawType=DT_Mesh
         Mesh=LodMesh'SFDecos.SFWireBY'
         MultiSkins(0)=Texture'SFDecos.Skins.JSFWires2'
         bCollideActors=False
         bCollideWorld=False
         bBlockActors=False
         bBlockPlayers=False
         bProjTarget=False
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:46 PM
Created with UnCodeX