# SFCharacter3.SFHunter

Spatial Fear
Class: SFHunter
Description: Medium SF enemy. Melee and Long Range attacks if has weapon
Author: Markus Nuebel

Extends:
Modifiers:
Source code

    SFCharacter3.SFHunter

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## Variables

%function_comment% |  |  | bool | bHasWeapon
%function_comment% |  |  | float | m_fAttackWait
%function_comment% |  |  | name | m_nameRestoreState
%function_comment% |  |  | vector | m_vectPushDir
%function_comment% |  |  | float | RSpeed
%function_comment% |  |  | float | SSpeed
%function_comment% |  |  | float | WSpeed

## Functions

| RangedAttack |  | AnimEnd ()
|  | eAttitude | AttitudeToCreature (Pawn Other)
| TakeHit |  | BeginState ()
| Charging |  | EndState ()
| Retreating |  | EndState ()
| RangedAttack |  | EndState ()
| Hunting |  | EndState ()
| TacticalMove |  | EndState ()
|  |  | FireWeapon ()
|  |  | PlayChallenge ()
|  |  | PlayDying (name DamageType, vector HitLocation)
|  |  | PlayFiring ()
|  |  | PlayMeleeAttack ()
| RangedAttack |  | PlayRangedAttack ()
|  |  | PlayRangedAttack ()
|  |  | PlayRunning ()
|  |  | PlayStunned ()
|  |  | PlayWaiting ()
|  |  | PlayWalking ()
|  |  | PostBeginPlay ()
|  |  | TweenToFighter (float tweentime)
|  |  | TweenToRunning (float tweentime)
|  |  | TweenToWaiting (float tweentime)

## Default properties

    {
         WSpeed=-3.000000
         RSpeed=-4.550000
         SSpeed=-6.550000
         WalkSound=Sound'SPF-Content.Creatures.HunterWalk'
         WalkAnim=Walk
         RunSound=Sound'SPF-Content.Creatures.HunterWalk'
         RunAnim=Run
         ThreatenAnim=Roar1
         TakeHitAnim=GutHit
         VictoryAnim=Roar1
         SmellRadius=2700.000000
         fMeleeDamage=15.000000
         fStunnedTime=3.000000
         CarcassType=Class'SFCharacter.SFSkavCarcass'
         TimeBetweenAttacks=0.000000
         Aggressiveness=1.000000
         Acquire=Sound'SPF-Content.Creatures.HunterAquire'
         Fear=Sound'SPF-Content.Creatures.HunterFear'
         Roam=Sound'SPF-Content.Creatures.HunterRoam'
         Threaten=Sound'SPF-Content.Creatures.HunterThreaten'
         bCanStrafe=True
         bCanJump=True
         MeleeRange=50.000000
         GroundSpeed=700.000000
         WaterSpeed=400.000000
         AccelRate=450.000000
         JumpZ=180.000000
         Visibility=80
         SightRadius=2600.000000
         Health=225
         Intelligence=BRAINS_HUMAN
         Skill=1.500000
         HitSound1=Sound'SPF-Content.Creatures.HunterHit1'
         HitSound2=Sound'SPF-Content.Creatures.HunterHit2'
         Die=Sound'SPF-Content.Creatures.HunterDie'
         CombatStyle=1.000000
         DrawType=DT_Mesh
         Mesh=LodMesh'SFCharacter3.SFHunter'
         ScaleGlow=0.150000
         MultiSkins(1)=Texture'SFCharacter.NewSkins.hunt1'
         MultiSkins(2)=Texture'SFCharacter.NewSkins.hunt2'
         MultiSkins(3)=Texture'SFCharacter.NewSkins.hunt3'
         CollisionRadius=30.000000
         CollisionHeight=44.000000
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:40 PM
Created with UnCodeX