# SpatialFear.SFSplashTrigger

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    //=============================================================================
    // Spatial Fear
    // Class: SFSplashTrigger
    // Descripton: Subclasses of SFTrigger, spawns a configurable splash effect upon
    //				touching. Defaults to water effect.
    //				Use the ReTriggerDelay and TriggerOnlyOnece wisely, to not make it
    //				splash continuously.
    //
    //
    // Author: Markus Nuebel
    //=============================================================================

    class SFSplashTrigger extends SFTrigger;

    var (SpatialFear) class<Actor> SplashActor; // Actor to spawn near the players feet, upon touch. Default: class'unrealshare.WaterImpact'
    var (SpatialFear) Sound SplashSound; // Sound to play during impact. Default: Sound'UnrealShare.Generic.LSplash'
    var (SpatialFear) float fSplashSize; // DrawScale for spawned SplashActor. Default: 1.0

    // Overwritten, to add the special health setting here
    function Touch( actor Other )
    {
    	local SFPlayer	oPlayer;
    	local Actor		oSplash;

    	if( IsRelevant( Other ) )
    	{
    		if(Other.IsA('SFPlayer'))
    		{
    			oPlayer = SFPlayer(Other);

    			oSplash = Spawn(SplashActor,,,oPlayer.Location - oPlayer.CollisionHeight * vect(0,0,1));
    			if ( oSplash  != None )
    			{
    					oSplash .DrawScale = fSplashSize;
    					PlaySound(SplashSound, SLOT_Misc, 1.5 + 0.5 * fSplashSize);
    			}
    		}

    	}
    	// Call to base class
    	Super.Touch(Other);
    }

    defaultproperties
    {
         SplashActor=Class'UnrealShare.WaterImpact'
         SplashSound=Sound'UnrealShare.Generic.LSplash'
         fSplashSize=1.000000
    }

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:45 PM
Created with UnCodeX