# SFWeapon.SFElectroBurst

Spatial Fear
Class: SFElectroBurst
Descripton: Subclasses of SFProjectile
Implements the Electric projector projectiles class. (Primary Fire)
Author: Markus Nuebel

Extends:
Modifiers:
Source code

    SFWeapon.SFElectroBurst

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## Variables

%function_comment% |  |  | Float | AnimTime
%function_comment% |  |  | bool | bExploded
%function_comment% |  |  | bool | bExplosionEffect
%function_comment% |  |  | bool | bHitPawn
%function_comment% |  |  | Sound | EffectSound1
%function_comment% |  |  | texture | ExpType
%function_comment% |  |  | int | NumFrames
%function_comment% |  |  | texture | SpriteAnim[20]

## Functions

| auto |  | BlowUp (vector HitLocation)
| auto |  | Explode (vector HitLocation, vector HitNormal)
| auto |  | PostBeginPlay ()
| auto |  | ProcessTouch (Actor Other, vector HitLocation)
| auto |  | TakeDamage (int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)
| auto |  | Timer ()

## Default properties

    {
         ExpType=Texture'k_GorillaTex.FX.eburst_a00'
         EffectSound1=Sound'Botpack.PulseGun.PulseExp'
         NumFrames=11
         speed=1450.000000
         Damage=10.000000
         MomentumTransfer=10000
         MyDamageType=Electro
         ExploWallOut=10.000000
         ExplosionDecal=Class'Botpack.BoltScorch'
         RemoteRole=ROLE_SimulatedProxy
         LifeSpan=0.500000
         DrawType=DT_Sprite
         Style=STY_Translucent
         Texture=Texture'k_GorillaTex.FX.eburst_a00'
         DrawScale=0.290000
         AmbientGlow=187
         bUnlit=True
         SoundRadius=10
         SoundVolume=218
         LightType=LT_Steady
         LightEffect=LE_NonIncidence
         LightBrightness=255
         LightHue=165
         LightSaturation=72
         LightRadius=3
         bFixedRotationDir=True
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:40 PM
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