# SFDecos.SFTrash

SFTrash by Ivan Tanziura

Extends:
Modifiers:
Source code

    SFDecos.SFTrash

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## Default properties

    {
         bDestroyable=True
         Health=40
         EffectWhenDestroyed=Class'UnrealShare.ParticleBurst2'
         EffectWhenDamaged=Class'UnrealShare.SmallSpark2'
         ChunkType=Class'UnrealShare.WallFragments'
         ChunksNumber=6
         ChunkScale=0.700000
         bCustomChunkSkin=True
         ChunkSkin=Texture'SFDecos.Skins.JSFTrash1'
         bPushable=True
         bStatic=False
         Physics=PHYS_Falling
         DrawType=DT_Mesh
         Mesh=LodMesh'SFDecos.SFTrash'
         CollisionRadius=8.000000
         CollisionHeight=16.000000
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:42 PM
Created with UnCodeX