# SFWeapon.SFRapidEddy

Spatial Fear
Class: SFRadidEddy
Descripton: Subclasses of SFweapon
Implements the Rapid Eddy
Author: Markus Nuebel

Extends:
Modifiers:
Source code

    SFWeapon.SFRapidEddy

%%

## Variables

%function_comment% |  |  | SFEddyFlashEffect | m_oElectroEffect

## Functions

| NormalFire |  | AltFire (float F)
| DownWeapon |  | BeginState ()
| NormalFire |  | Fire (float F)
|  |  | PlayAltFiring ()
|  |  | PlayFiring ()
|  |  | PlayIdleAnim ()
| AltFiring |  | ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z)
|  |  | ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z)
|  |  | Tick (float fDelta)
| AltFiring |  | TraceFire (float Accuracy)

## Default properties

    {
         MaxTargetRangeAlt=150
         fNormalRate=0.272700
         fDesiredRate=0.180000
         fAltDesiredRate=0.200000
         fDamage=50.000000
         fAltDamage=40.000000
         Icon=Texture'SfResource1.Icons.RapidEddyIco'
         bInstantHit=True
         fAltMomentum=40000.000000
         bCanUpgradeEnergyBooster=True
         bShake=True
         bFlash=True
         ShakeMagAlt=250.000000
         ShakeTimeAlt=0.700000
         ShakeVertAlt=3.000000
         InstantFlashAlt=4.000000
         InstantFogAlt=(X=170.000000,Y=190.000000,Z=220.000000)
         m_fTrailEffectIntervallSize=61.000000
         m_clsSmokeEffect=Class'SFWeapon.SFBlueSmokePuff'
         m_clsTrailEffect=Class'SFWeapon.SFRingExplosion1'
         m_clsHitPawnEffect=Class'SFWeapon.SFRapidEddySphere'
         WeaponDescription="Classification: RapidEddy:\n\nThe Electrical Displacement weapon, officially called the 'Offensive/Defensive Electrical Displacement 2.0', fires electricity in the shape of a ball.\n"
         AmmoName=Class'SFWeapon.SFRapidEddyAmmo'
         PickupAmmoCount=20
         bAltInstantHit=True
         bSplashDamage=True
         FireOffset=(X=32.000000,Y=-5.000000,Z=-8.000000)
         shaketime=0.200000
         shakevert=4.000000
         RefireRate=0.250000
         AltRefireRate=0.250000
         FireSound=Sound'SPF-Content.Weapons.EddyPrimaryFire'
         AltFireSound=Sound'SPF-Content.Weapons.EddySecondaryFire'
         SelectSound=Sound'SPF-Content.Weapons.EddySelect'
         AutoSwitchPriority=3
         InventoryGroup=3
         PickupMessage="You got the Rapid Eddy"
         ItemName="Rapid Eddy"
         PlayerViewOffset=(X=5.000000,Y=-3.600000)
         PlayerViewMesh=LodMesh'SFWeapon.SFRapidEddym'
         PlayerViewScale=0.200000
         PickupViewMesh=LodMesh'SFWeapon.SFRapidEddypick'
         ThirdPersonMesh=LodMesh'SFWeapon.SFRapidEddy3p'
         PickupSound=Sound'SPF-Content.Weapons.EddyPickup'
         Mesh=LodMesh'SFWeapon.SFRapidEddypick'
         bNoSmooth=False
         CollisionRadius=34.000000
         CollisionHeight=20.000000
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:42 PM
Created with UnCodeX