# SFCharacter.SFScientist

Spatial Fear
Class: SFScientist
Descripton: SpatialFear NPC. No enemy, will fear, when attacked.
Author: Markus Nuebel

Extends:
Modifiers:
Source code

    SFCharacter.SFScientist

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## Variables

%function_comment% |  |  | bool | bPanicWhenTriggered
%function_comment% |  |  | float | fInjuryThreshold
%function_comment% |  |  | float | fPanicTime
%function_comment% |  |  | float | m_fCurrentSpeed
%function_comment% |  |  | sound | sndBreath

## Functions

| Panic |  | AnimEnd ()
| Retreating |  | AnimEnd ()
|  | eAttitude | AttitudeToCreature (Pawn Other)
|  | eAttitude | AttitudeWithFear ()
| Panic |  | BeginState ()
| Panic |  | ChangeDestination ()
| Retreating |  | ChangeDestination ()
|  |  | damageAttitudeTo (pawn Other)
| Panic |  | EndState ()
| Retreating |  | EnemyNotVisible ()
| Retreating |  | PickDestination ()
| Panic |  | PickDestination ()
|  |  | PlayBigDeath (name DamageType)
|  |  | PlayChallenge ()
|  |  | PlayFootStep ()
|  |  | PlayGutDeath (name DamageType)
|  |  | PlayHeadDeath (name DamageType)
|  |  | PlayLeftDeath (name DamageType)
|  |  | PlayMeleeAttack ()
|  |  | PlayPanic ()
|  |  | PlayRangedAttack ()
|  |  | PlayRightDeath (name DamageType)
|  |  | PlayRunning ()
|  |  | PlayStunned ()
|  |  | PlayVictoryDance ()
|  |  | PlayWaiting ()
|  |  | PlayWalking ()
|  |  | PostBeginPlay ()
| Retreating |  | SeePlayer (actor SeenPlayer)
| Panic |  | Timer ()
|  |  | Trigger (actor Other, pawn EventInstigator)
|  |  | TweenToFighter (float tweentime)
|  |  | TweenToPanic (float tweentime)
|  |  | TweenToStunned (float tweentime)
|  |  | TweenToWaiting (float tweentime)

## Default properties

    {
         sndBreath=Sound'UnrealShare.Nali.breath1n'
         fInjuryThreshold=0.600000
         fPanicTime=60.000000
         m_fCurrentSpeed=1.000000
         WalkAnim=Walk
         RunAnim=RunSmFr
         ThreatenAnim=Taunt1
         TakeHitAnim=GutHit
         VictoryAnim=WaveL
         bCanSee=False
         bCanSmell=False
         fHealingTimer=-1.000000
         CarcassType=Class'Botpack.TMale1Carcass'
         TimeBetweenAttacks=0.500000
         Aggressiveness=-10.000000
         WalkingSpeed=0.100000
         Acquire=Sound'UnrealShare.Nali.contct1n'
         Fear=Sound'UnrealShare.Nali.fear1n'
         Roam=Sound'UnrealShare.Nali.breath1n'
         Threaten=Sound'UnrealShare.Nali.contct3n'
         MeleeRange=40.000000
         GroundSpeed=200.000000
         WaterSpeed=60.000000
         AccelRate=900.000000
         JumpZ=140.000000
         Visibility=100
         SightRadius=800.000000
         Health=40
         AttitudeToPlayer=ATTITUDE_Friendly
         Intelligence=BRAINS_HUMAN
         HitSound1=Sound'UnrealShare.Nali.injur1n'
         HitSound2=Sound'UnrealShare.Nali.injur2n'
         Die=Sound'UnrealShare.Nali.death1n'
         DrawType=DT_Mesh
         Mesh=LodMesh'SFCharacter.SFSciComm'
         CollisionRadius=20.000000
         CollisionHeight=40.000000
         Mass=80.000000
         Buoyancy=95.000000
         RotationRate=(Pitch=2048,Yaw=40000,Roll=0)
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:42 PM
Created with UnCodeX