# SpatialFear.SFRadiationZone

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    //=============================================================================
    // Spatial Fear
    // Class: SFRadiationZone
    // Description:	Radiation damage zone, based on the slime zone.
    //
    // Author: Markus Nuebel
    //=============================================================================

    class SFRadiationZone extends ZoneInfo;

    #exec AUDIO IMPORT FILE="Sounds\Zone\RadiationZoneEnter.WAV" NAME="RadIn" GROUP="Zone"
    #exec AUDIO IMPORT FILE="Sounds\Zone\RadiationZoneLeave.WAV" NAME="RadOut" GROUP="Zone"
    //#exec AUDIO IMPORT FILE="Sounds\Generic\uGoop1.WAV" NAME="InGoop" GROUP="Generic"
    //    AmbientSound=InGoop

    defaultproperties
    {
         DamagePerSec=20
         DamageType=Radiation
         EntrySound=Sound'SpatialFear.Zone.RadIn'
         ExitSound=Sound'SpatialFear.Zone.RadOut'
         EntryActor=Class'UnrealShare.GreenSmokePuff'
         ExitActor=Class'UnrealShare.GreenSmokePuff'
         bWaterZone=True
         bPainZone=True
         bDestructive=True
         ViewFlash=(X=-0.217200,Y=-0.217200,Z=-0.217200)
         ViewFog=(X=0.250000,Y=0.250000,Z=0.250000)
    }

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:45 PM
Created with UnCodeX