# SFItem.SFDataNode

Spatial Fear
Class: SFDataNode
Description: An InteractTrigger, that looks for the logical chute
and fires an event, in case the chute is present.
The event can be used to trigger a SFCommunication, to
display it's configured conversation in the Chute communication
window.
Author: Ivan Tanzuira
Modified: Markus Nuebel

Extends:
Modifiers:
Source code

    SFItem.SFDataNode

%%

## Default properties

    {
         NeededItem=Class'SFItem.SFLogicChute'
         NeededMessage="You do not own the logical chute"
         bNeedsLineOfSight=True
         bHidden=False
         DrawType=DT_Mesh
         Mesh=LodMesh'SFItem.SFDataNode'
         CollisionRadius=30.000000
         CollisionHeight=30.000000
         bCollideWorld=True
         bBlockActors=True
         bBlockPlayers=True
         bProjTarget=True
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:39 PM
Created with UnCodeX