# SFDecos.SFCaptainBody

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    //=============================================================================
    // Spatial Fear
    // Class: SFCaptainBody
    // Description: The model has three different animation frames for poses:
    //              Float, Kneel and Cafeteria
    //
    // Modelled by: Dean Stamp
    //=============================================================================
    class SFCaptainBody extends SFDecoration;

    #exec MESH IMPORT MESH=SFCaptainBody ANIVFILE=MODELS\SFCaptainBody_a.3d DATAFILE=MODELS\SFCaptainBody_d.3d X=0 Y=0 Z=0
    #exec MESH ORIGIN MESH=SFCaptainBody X=0 Y=0 Z=-80 YAW=64 ROLL=0 PITCH=0

    #exec MESH SEQUENCE MESH=SFCaptainBody SEQ=All STARTFRAME=0 NUMFRAMES=3

    #exec MESH SEQUENCE MESH=SFCaptainBody SEQ=Float STARTFRAME=0 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFCaptainBody SEQ=Kneel STARTFRAME=1 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFCaptainBody SEQ=Cafeteria STARTFRAME=2 NUMFRAMES=1

    #exec MESHMAP NEW MESHMAP=SFCaptainBody MESH=SFCaptainBody
    #exec MESHMAP SCALE MESHMAP=SFCaptainBody X=0.051 Y=0.051 Z=0.105

    ///////////////////////////////////////////////////////////////////////////////////////////////////////

    #exec TEXTURE IMPORT NAME=CapC1 FILE=TEXTURES\CaptainChest.pcx GROUP=Skins FLAGS=2 LODSET=0
    #exec TEXTURE IMPORT NAME=CapC1 FILE=TEXTURES\CaptainChest.pcx GROUP=Skins PALETTE=CapC1
    #exec MESHMAP SETTEXTURE MESHMAP=SFCaptainBody NUM=1 TEXTURE=CapC1

    #exec TEXTURE IMPORT NAME=CapJ1 FILE=TEXTURES\CaptainJacket.pcx GROUP=Skins FLAGS=2 LODSET=0
    #exec TEXTURE IMPORT NAME=CapJ1 FILE=TEXTURES\CaptainJacket.pcx GROUP=Skins PALETTE=CapJ1
    #exec MESHMAP SETTEXTURE MESHMAP=SFCaptainBody NUM=2 TEXTURE=CapJ1

    #exec TEXTURE IMPORT NAME=CapL1 FILE=TEXTURES\CaptainLegs.pcx GROUP=Skins FLAGS=2 LODSET=0
    #exec TEXTURE IMPORT NAME=CapL1 FILE=TEXTURES\CaptainLegs.pcx GROUP=Skins PALETTE=CapL1
    #exec MESHMAP SETTEXTURE MESHMAP=SFCaptainBody NUM=3 TEXTURE=CapL1

    #exec TEXTURE IMPORT NAME=CapD1 FILE=TEXTURES\CaptainFaceDead.pcx GROUP=Skins FLAGS=2 LODSET=0
    #exec TEXTURE IMPORT NAME=CapD1 FILE=TEXTURES\CaptainFaceDead.pcx GROUP=Skins PALETTE=CapD1
    #exec MESHMAP SETTEXTURE MESHMAP=SFCaptainBody NUM=4 TEXTURE=CapD1

    defaultproperties
    {
         Health=50
         EffectWhenDamaged=Class'UnrealShare.BloodSpurt'
         AnimSequence='
         DrawType=DT_Mesh
         Mesh=LodMesh'SFDecos.SFCaptainBody'
         CollisionRadius=24.000000
         CollisionHeight=32.000000
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX