# SFVehicle.SFVehicleClamp

Spatial Fear
Name: SFVehicleClamp
Description: Allows attaching of SFVehicles to other SFVehicles. Unlike the passenger code, clamping prevents control of
the attached SFVehicle. You can make a SFVehicleClamp a child of a SFVehicleCable, and the SFVehicleCable
child of another SFVehicle. This way, you can create a crane. Note that you cannot clamp more than one
SFVehicle at a time.
Author: Gert Jen Peltenburg

Extends:
Modifiers:
Source code

    SFVehicle.SFVehicleClamp

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## Variables

%function_comment% |  |  | actor | clampedactor
%function_comment% |  |  | vector | clampoffset
%function_comment% |  |  | ClampControlMethod | ControlMethod
%function_comment% |  |  | bool | firstmove
%function_comment% |  |  | name | InitiallyClampedTag

## Enums

%function_comment% | ClampControlMethod |  | JumpDuck, FireAltFire

## Functions

| auto |  | GrabActor ()
| auto |  | InterpretControls (bool bJustFired, bool bFire, bool bJustAltFired, bool bAltFire, float aVehicleSpeedControl, float aTurretTurn, float aVehicleTurn, float aVehicleUp, float aTurretUp, bool bJustJumped, bool bJustDucked)
| auto |  | PostBeginPlay ()
| auto |  | ReleaseActor ()
| auto |  | UpdateOwnLocation ()

## Default properties

    {
         PhysicalRotationRate=(Pitch=16384,Yaw=16384,Roll=16384)
         bRepairable=False
         RepairTime=0.000000
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:42 PM
Created with UnCodeX