# SFDecos.SFGenbed

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    //=============================================================================
    // SFGenbed by Chris Rogers
    //=============================================================================
    class SFGenbed extends SFdecoration;

    #exec obj load file=..\Textures\K_Horizon.utx package=K_Horizon
    #exec obj load file=..\Textures\K_tech.utx package=K_tech

    #exec mesh import mesh=gen_bed anivfile=Models\gen_bed_a.3d datafile=Models\gen_bed_d.3d x=0 y=0 z=0 mlod=0
    #exec mesh origin mesh=gen_bed x=0 y=0 z=0
    #exec mesh sequence mesh=gen_bed seq=All startframe=0 numframes=1

    #exec meshmap new meshmap=gen_bed mesh=gen_bed
    #exec meshmap scale meshmap=gen_bed x=0.12294 y=0.12294 z=0.24589

    defaultproperties
    {
         DrawType=DT_Mesh
         Mesh=Mesh'SFDecos.gen_bed'
         MultiSkins(0)=Texture'K_Horizon.Panels.K_metalpanel8'
         MultiSkins(1)=Texture'K_Horizon.Panels.k_metalpanel11'
         MultiSkins(2)=Texture'K_Horizon.Panels.K_storagehatch2'
         MultiSkins(3)=Texture'K_Horizon.Panels.K_metalpanel13light'
         MultiSkins(4)=Texture'K_tech.walls.K_metalwall'
         CollisionRadius=62.947510
         CollisionHeight=25.789480
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX