# SFVehicle.SFVehiclePathNode

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    //=============================================================================
    // Spatial Fear
    // Name: SFVehiclePathNode
    // Description: Defines where a SFVehicle can and cannot travel.  Also used by SFVehiclePathMover to define its path.
    //
    // Author: Gert Jen Peltenburg
    //=============================================================================
    class SFVehiclePathNode expands Actor;

    var (SpatialFear) int sequence;          // Note that one sequence 0 is required, all pathnodes with the same tag, must have unique sequence
    var (SpatialFear) bool circularpath;
    var SFVehiclePathNode Next;
    var SFVehiclePathNode Prev;

    function BeginPlay()
    {
     local SFVehiclePathNode node;
     local int i;
     local SFVehiclePathNode tempnode[250]; // this is temporary storage - currently a max. of 250 nodes

     if(sequence==0) { // first node in a path will initialize the chain
      foreach allactors(class'SFVehiclePathNode',node,tag) {
       if(node.sequence<arraycount(tempnode))
        tempnode[node.sequence]=node;
      }
      node=None;
      for(i=0;i<arraycount(tempnode);i++) {
       if(tempnode[i]!=None) {
        if(node!=None) {
         tempnode[i].Prev=node;
         node.Next=tempnode[i];
        }
        node=tempnode[i];
       }
      }
      if(circularpath && node!=None && node!=self) {
       node.Next=self;
       Prev=node;
      }
     }
    }

    defaultproperties
    {
         bHidden=True
         bAlwaysRelevant=True
         bDirectional=True
         Texture=Texture'UnrealShare.Icons.ArrowDL'
         bMovable=False
         CollisionRadius=100.000000
         CollisionHeight=150.000000
         bCollideActors=True
         bCollideWorld=True
    }

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:45 PM
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