# SFDecos.SFGenOperatingTable

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    //=============================================================================
    // SFGenOperatingTable by Chris Rogers
    //=============================================================================
    class SFGenOperatingTable extends SFDecoration;

    #exec obj load file=..\Textures\K_Horizon.utx package=K_Horizon

    #exec mesh import mesh=gen_OpTable anivfile=Models\gen_OpTable_a.3d datafile=Models\gen_OpTable_d.3d x=0 y=0 z=0 mlod=0
    #exec mesh origin mesh=gen_OpTable x=0 y=0 z=0
    #exec mesh sequence mesh=gen_OpTable seq=All startframe=0 numframes=1

    #exec meshmap new meshmap=gen_OpTable mesh=gen_OpTable
    #exec meshmap scale meshmap=gen_OpTable x=0.12500 y=0.12500 z=0.25000

    defaultproperties
    {
         DrawType=DT_Mesh
         Mesh=Mesh'SFDecos.gen_OpTable'
         MultiSkins(0)=Texture'K_Horizon.Panels.K_brushedpanel3'
         MultiSkins(1)=Texture'K_Horizon.Panels.K_scuffedpanel1'
         MultiSkins(2)=Texture'K_Horizon.Panels.k_metalpanel11'
         CollisionRadius=64.000000
         CollisionHeight=24.000000
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX