# SFItem.SFDataNode

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    //=============================================================================
    // Spatial Fear
    // Class: SFDataNode
    // Description: An InteractTrigger, that looks for the logical chute
    //				and fires an event, in case the chute is present.
    //				The event can be used to trigger a SFCommunication, to
    //				display it's configured conversation in the Chute communication
    //				window.
    //
    // Author: Ivan Tanzuira
    // Modified: Markus Nuebel
    //=============================================================================
    class SFDataNode expands SFInteractTrigger;

    #exec MESH IMPORT MESH=SFDataNode ANIVFILE=MODELS\SFDataNode_a.3d DATAFILE=MODELS\SFDataNode_d.3d X=0 Y=0 Z=0
    #exec MESH ORIGIN MESH=SFDataNode X=0 Y=0 Z=0

    #exec MESH SEQUENCE MESH=SFDataNode SEQ=All        STARTFRAME=0 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFDataNode SEQ=SFDataNode STARTFRAME=0 NUMFRAMES=1

    #exec TEXTURE IMPORT NAME=JSFDataNode1 FILE=TEXTURES\SFDataNode1.PCX GROUP=Skins FLAGS=2 // 1 - Default

    #exec MESHMAP NEW   MESHMAP=SFDataNode MESH=SFDataNode
    #exec MESHMAP SCALE MESHMAP=SFDataNode X=0.1 Y=0.1 Z=0.2

    #exec MESHMAP SETTEXTURE MESHMAP=SFDataNode NUM=1 TEXTURE=JSFDataNode1

    defaultproperties
    {
         NeededItem=Class'SFItem.SFLogicChute'
         NeededMessage="You do not own the logical chute"
         bNeedsLineOfSight=True
         bHidden=False
         DrawType=DT_Mesh
         Mesh=LodMesh'SFItem.SFDataNode'
         CollisionRadius=30.000000
         CollisionHeight=30.000000
         bCollideWorld=True
         bBlockActors=True
         bBlockPlayers=True
         bProjTarget=True
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX