# SpatialFear.SFGoalTrigger

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    //=============================================================================
    // Spatial Fear
    // Class: SFGoalTrigger
    // Description: Trigger subclass, that allows to set or reset an entry in the
    //		goaltable. The trigger functions as a normal trigger, so can
    //		use the normal event if you like to.
    //
    //
    // Author: Markus Nuebel
    //=============================================================================

    class SFGoalTrigger extends Trigger;

    // Flag for set reset
    var enum EnuGTAction
    {
    	ACTION_SET,
    	ACTION_RESET,
    } GoaltableAction;

    var (SpatialFear) EnuGTAction	Action; // Flag to indicate if the specified goal has to be set or reset upon a trigger action. Default: ACTION_SET
    var (SpatialFear) int			Index;  // Index into goaltable. Specifies which goal to set or to reset. Please contact Doug to get a range of goaltable indices assigned to you.

    // Called when something touches the trigger.
    function Touch( actor Other )
    {
    	local SFPlayer	oPlayer;

    	// Call to base class
    	Super.Touch(Other);

    	// Check if trigger was hit be SFPlayer
    	oPlayer	= SFPlayer(Other);
    	if(None != oPlayer)
    	{
    		// Set or Reset ?
    		switch(Action)
    		{
    			case ACTION_SET:
    			oPlayer.SFSetGoal(Index);
    			break;
    			case ACTION_RESET:
    			oPlayer.SFResetGoal(Index);
    			break;
    		}
    	}

    }

    defaultproperties
    {
    }

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:44 PM
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