# SFCharacter.SFCrawlerProjectile

Spatial Fear
Class: SFCrawlerProjectile
Descripton: Projectile class, emitted by the crawler in ranged attack mode.
Should mimic a sonic wave.
Author: Markus Nuebel

Extends:
Modifiers:
Source code

    SFCharacter.SFCrawlerProjectile

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## Variables

%function_comment% |  |  | float | ShockSize

## Functions

| Flying |  | BeginState ()
| Flying |  | BlowUp (vector HitLocation)
| Flying |  | Explode (vector HitLocation, vector HitNormal)
| Flying |  | ProcessTouch (Actor Other, Vector HitLocation)
| Flying |  | SetUp ()
|  |  | Tick (float DeltaTime)

## Default properties

    {
         speed=700.000000
         MaxSpeed=700.000000
         Damage=20.000000
         MomentumTransfer=50000
         SpawnSound=Sound'UnrealShare.Pickups.Invisible'
         ImpactSound=Sound'UnrealI.Cannon.CannonShot'
         RemoteRole=ROLE_SimulatedProxy
         LifeSpan=1.500000
         AmbientSound=Sound'UnrealShare.Pickups.HEALTH1'
         Style=STY_Translucent
         Texture=None
         Mesh=LodMesh'Botpack.ShockWavem'
         DrawScale=0.400000
         AmbientGlow=9
         bUnlit=True
         MultiSkins(1)=FireTexture'UnrealShare.Effect51.MyTex3'
         SoundRadius=15
         SoundVolume=255
         SoundPitch=73
         LightType=LT_Steady
         LightBrightness=154
         LightHue=24
         LightSaturation=207
         LightRadius=2
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:39 PM
Created with UnCodeX