# SFDecos.SFWireAY

00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 |
    //=============================================================================
    // Spatial Fear
    // Class: SFWireAY
    // Description: a piece of decoration
    // Modelled by: Ivan Tanziura
    //=============================================================================
    class SFWireAY expands SFDecoration;

    #exec MESH IMPORT MESH=SFWireAY ANIVFILE=MODELS\SFWireAY_a.3d DATAFILE=MODELS\SFWireAY_d.3d X=0 Y=0 Z=0
    #exec MESH ORIGIN MESH=SFWireAY X=0 Y=0 Z=0

    #exec MESH SEQUENCE MESH=SFWireAY SEQ=All      STARTFRAME=0 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFWireAY SEQ=SFWireAY STARTFRAME=0 NUMFRAMES=1

    #exec TEXTURE IMPORT NAME=JSFWires2 FILE=TEXTURES\SFWires2.PCX GROUP=Skins FLAGS=2

    #exec MESHMAP NEW   MESHMAP=SFWireAY MESH=SFWireAY
    #exec MESHMAP SCALE MESHMAP=SFWireAY X=0.1 Y=0.1 Z=0.2

    #exec MESHMAP SETTEXTURE MESHMAP=SFWireAY NUM=1 TEXTURE=JSFWires2

    defaultproperties
    {
         EffectWhenDamaged=Class'UnrealShare.SmallSpark'
         DrawType=DT_Mesh
         Mesh=LodMesh'SFDecos.SFWireAY'
         MultiSkins(0)=Texture'SFDecos.Skins.JSFWires2'
         bCollideActors=False
         bCollideWorld=False
         bBlockActors=False
         bBlockPlayers=False
         bProjTarget=False
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:46 PM
Created with UnCodeX