# SFDecos.SFFlaskf

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    //=============================================================================
    // SFFlaskf - by Ivan Tanziura
    //=============================================================================
    class SFFlaskf extends SFDecoration;

    #exec MESH IMPORT MESH=SFFlaskf ANIVFILE=MODELS\SFFlaskf_a.3d DATAFILE=MODELS\SFFlaskf_d.3d X=0 Y=0 Z=0
    #exec MESH ORIGIN MESH=SFFlaskf X=0 Y=0 Z=0

    #exec MESH SEQUENCE MESH=SFFlaskf SEQ=All     STARTFRAME=0 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFFlaskf SEQ=SFFlaskf STARTFRAME=0 NUMFRAMES=1

    #exec TEXTURE IMPORT NAME=JSFFlaskf1 FILE=TEXTURES\SFFlaskf1.PCX GROUP=Skins FLAGS=2 // 1 - Default
    #exec TEXTURE IMPORT NAME=JSFFlaskf2 FILE=TEXTURES\SFFlaskf2.PCX GROUP=Skins PALETTE=JSFFlaskf1 // 2 - Default

    #exec MESHMAP NEW   MESHMAP=SFFlaskf MESH=SFFlaskf
    #exec MESHMAP SCALE MESHMAP=SFFlaskf X=0.1 Y=0.1 Z=0.2

    #exec MESHMAP SETTEXTURE MESHMAP=SFFlaskf NUM=1 TEXTURE=JSFFlaskf1
    #exec MESHMAP SETTEXTURE MESHMAP=SFFlaskf NUM=2 TEXTURE=JSFFlaskf2

    defaultproperties
    {
         bDestroyable=True
         Health=5
         EffectWhenDestroyed=Class'UnrealShare.splash'
         EffectWhenDamaged=Class'UnrealShare.ParticleBurst2'
         ChunkType=Class'UnrealShare.Fragment1'
         ChunksNumber=10
         ChunkScale=0.500000
         bCustomChunkSkin=True
         ChunkSkin=Texture'SFDecos.Skins.JSFFlaskf1'
         bStatic=False
         DrawType=DT_Mesh
         Mesh=LodMesh'SFDecos.SFFlaskf'
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX