# SFDecos.SFEgg

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    //=============================================================================
    // SFEgg - by Ivan Tanziura
    //=============================================================================
    class SFEgg extends SFDecoration;

    #exec MESH IMPORT MESH=SFEgg ANIVFILE=MODELS\SFEgg_a.3d DATAFILE=MODELS\SFEgg_d.3d X=0 Y=0 Z=0
    #exec MESH ORIGIN MESH=SFEgg X=0 Y=0 Z=200

    #exec MESH SEQUENCE MESH=SFEgg SEQ=All STARTFRAME=0 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFEgg SEQ=SFEgg STARTFRAME=0 NUMFRAMES=1

    #exec TEXTURE IMPORT NAME=JSFEgg1 FILE=TEXTURES\SFEgg1.PCX GROUP=Skins FLAGS=2 // 1 - Default

    #exec MESHMAP NEW   MESHMAP=SFEgg MESH=SFEgg
    #exec MESHMAP SCALE MESHMAP=SFEgg X=0.1 Y=0.1 Z=0.2

    #exec MESHMAP SETTEXTURE MESHMAP=SFEgg NUM=1 TEXTURE=JSFEgg1

    defaultproperties
    {
         bDestroyable=True
         Health=50
         ChunksNumber=5
         ChunkScale=1.200000
         DrawType=DT_Mesh
         Mesh=LodMesh'SFDecos.SFEgg'
         CollisionRadius=50.000000
         CollisionHeight=84.000000
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX