# SpatialFear.SFPlayerSetupClient

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    //=============================================================================
    // Spatial Fear
    // Class: SFPlayerSetupClient
    // Descritption: Replaces the standard PlayerSetup window with a Jael view window
    //
    //
    // Author: Markus Nuebel
    //=============================================================================
    class SFPlayerSetupClient extends UMenuPlayerSetupClient;

    var bool ClassChanging;

    function Created()
    {
    	local int ControlWidth, ControlLeft, ControlRight;
    	local int CenterWidth, CenterPos;
    	local int I, Num;

    //	Super.Created();
    	MeshWindow = UMenuPlayerMeshClient(UMenuPlayerClientWindow(ParentWindow.ParentWindow.ParentWindow).Splitter.RightClientWindow);

    //	Super.Created();

    	ControlWidth = WinWidth/2.5;
    	ControlLeft = (WinWidth/2 - ControlWidth)/2;
    	ControlRight = WinWidth/2 + ControlLeft;

    	CenterWidth = (WinWidth/4)*3;
    	CenterPos = (WinWidth - CenterWidth)/2;

    	NewPlayerClass = GetPlayerOwner().Class;

    	// Player Name
    	NameEdit = UWindowEditControl(CreateControl(class'UWindowEditControl', CenterPos, ControlOffset, CenterWidth, 1));
    	NameEdit.SetText(NameText);
    	NameEdit.SetHelpText(NameHelp);
    	NameEdit.SetFont(F_Normal);
    	NameEdit.SetNumericOnly(False);
    	NameEdit.SetMaxLength(20);
    	NameEdit.SetDelayedNotify(True);
    	NameEdit.EditBox.SetEditable(False);

    	ControlOffset += 25;
    	// Load Classes
    	ClassCombo = UWindowComboControl(CreateControl(class'UWindowComboControl', CenterPos, ControlOffset, CenterWidth, 1));
    	ClassCombo.SetText(ClassText);
    	ClassCombo.SetHelpText(ClassHelp);
    	ClassCombo.SetEditable(False);
    	ClassCombo.SetFont(F_Normal);

    	LoadClasses();

    	DesiredWidth = 220;
    	DesiredHeight = 80;

    	ControlWidth = WinWidth/2.5;
    	ControlLeft = (WinWidth/2 - ControlWidth)/2;
    	ControlRight = WinWidth/2 + ControlLeft;

    	CenterWidth = (WinWidth/4)*3;
    	CenterPos = (WinWidth - CenterWidth)/2;

    	NameEdit.SetValue("Jael Kenos");
    }

    function LoadCurrent()
    {
    	local string Voice, OverrideClassName;
    	local class<PlayerPawn> OverrideClass;
    	local string SN, FN;

    	Voice = "";
    	//NameEdit.SetValue(GetPlayerOwner().PlayerReplicationInfo.PlayerName);
    	if(GetLevel().Game != None && GetLevel().Game.IsA('UTIntro') || GetPlayerOwner().IsA('Commander') || GetPlayerOwner().IsA('Spectator'))
    	{
    		SN = GetPlayerOwner().GetDefaultURL("Skin");
    		FN = GetPlayerOwner().GetDefaultURL("Face");
    		ClassCombo.SetSelectedIndex(Max(ClassCombo.FindItemIndex2(GetPlayerOwner().GetDefaultURL("Class"), True), 0));
    		Voice = GetPlayerOwner().GetDefaultURL("Voice");
    	}
    	else
    	{
    		ClassCombo.SetSelectedIndex(Max(ClassCombo.FindItemIndex2(string(GetPlayerOwner().Class), True), 0));
    		GetPlayerOwner().static.GetMultiSkin(GetPlayerOwner(), SN, FN);
    	}

    	OverrideClassName = GetPlayerOwner().GetDefaultURL("OverrideClass");
    	if(OverrideClassName != "")
    		OverrideClass = class<PlayerPawn>(DynamicLoadObject(OverrideClassName, class'Class'));

    }

    function BeforePaint(Canvas C, float X, float Y)
    {
    	local float W, H;
    	local float XWidth, YHeight, XMod, YMod, XPos, YPos, YOffset, XL, YL;
    	local int ControlWidth, ControlLeft, ControlRight;
    	local int CenterWidth, CenterPos;

    	W = Min(WinWidth, 220);

    	ControlWidth = W/3;
    	ControlLeft = (W/2 - ControlWidth)/2;
    	ControlRight = W/2 + ControlLeft;

    	CenterWidth = (W/7)*6;
    	CenterPos = (W - CenterWidth)/2;

    	W = Root.WinWidth / 4;
    	H = W;

    	if(W > 256 || H > 256)
    	{
    		W = 256;
    		H = 256;
    	}

    	XMod = 4*W;
    	YMod = 3*H;

    //	Super.BeforePaint(C, X, Y);
    	NameEdit.SetSize(CenterWidth, 1);
    	NameEdit.WinLeft = CenterPos;
    	NameEdit.EditBoxWidth = 105;

    	ClassCombo.SetSize(CenterWidth, 1);
    	ClassCombo.WinLeft = CenterPos;
    	ClassCombo.EditBoxWidth = 105;

    }

    function Notify(UWindowDialogControl C, byte E)
    {
    	Super.Notify(C, E);

    	switch(E)
    	{
    	case DE_Change:
    		switch(C)
    		{
    		}
    		break;
    	}
    }
    function LoadClasses()
    {
    	local int NumPlayerClasses;
    	local string NextPlayer, NextDesc;

    	GetPlayerOwner().GetNextIntDesc("SFPlayer", 0, NextPlayer, NextDesc);
    	while( (NextPlayer != "") && (NumPlayerClasses < 64) )
    	{
    		ClassCombo.AddItem(NextDesc, NextPlayer, 0);

    		NumPlayerClasses++;
    		GetPlayerOwner().GetNextIntDesc("SFPlayer", NumPlayerClasses, NextPlayer, NextDesc);
    	}

    	ClassCombo.Sort();
    }

    function ClassChanged()
    {
    	local string SkinName, SkinDesc;
    	local bool OldInitialized;

    	// Get the class.
    	NewPlayerClass = class<Pawn>(DynamicLoadObject(ClassCombo.GetValue2(), class'Class'));

    	// Get the meshname
    	MeshName = GetPlayerOwner().GetItemName(String(NewPlayerClass.Default.Mesh));

    	OldInitialized = Initialized;
    	Initialized = False;

    	Initialized = OldInitialized;

    	if (Initialized)
    		UseSelected();
    }

    function UseSelected()
    {
    	// Nothing to do
    }

    defaultproperties
    {
    }

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:45 PM
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