# SFDecos.SFJaelStatue

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    //=============================================================================
    // SFJaelStatue - by Dean Stamp
    //=============================================================================
    class SFJaelStatue extends Decoration;

    #exec MESH IMPORT MESH=SFJaelStatue ANIVFILE=MODELS\SFJaelStatue_a.3d DATAFILE=MODELS\SFJaelStatue_d.3d X=0 Y=0 Z=0
    #exec MESH ORIGIN MESH=SFJaelStatue X=0 Y=0 Z=0 X=0 Y=0 Z=-80 YAW=64 ROLL=0 PITCH=0

    #exec MESH SEQUENCE MESH=SFJaelStatue SEQ=All STARTFRAME=0 NUMFRAMES=10
    #exec MESH SEQUENCE MESH=SFJaelStatue SEQ=Hand STARTFRAME=0 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFJaelStatue SEQ=Pose STARTFRAME=1 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFJaelStatue SEQ=Hip STARTFRAME=2 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFJaelStatue SEQ=Walk STARTFRAME=3 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFJaelStatue SEQ=Run STARTFRAME=4 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFJaelStatue SEQ=Lookup STARTFRAME=5 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFJaelStatue SEQ=Arms STARTFRAME=6 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFJaelStatue SEQ=Lookdown STARTFRAME=7 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFJaelStatue SEQ=Kneelup STARTFRAME=8 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFJaelStatue SEQ=Kneeldown STARTFRAME=9 NUMFRAMES=1

    #exec MESHMAP NEW MESHMAP=SFJaelStatue MESH=SFJaelStatue
    #exec MESHMAP SCALE MESHMAP=SFJaelStatue X=0.051 Y=0.051 Z=0.105

    #exec TEXTURE IMPORT NAME=Jsta1 FILE=TEXTURES\SFJaelStatue.pcx GROUP=Skins FLAGS=2
    #exec MESHMAP SETTEXTURE MESHMAP=SFJaelStatue NUM=1 TEXTURE=Jsta1

    defaultproperties
    {
         AnimSequence=Pose
         DrawType=DT_Mesh
         Mesh=LodMesh'SFDecos.SFJaelStatue'
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
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