# SFWeapon.SFEpBolt

Spatial Fear
Class: SFEpBolt
Descripton: Subclasses of SFProjectile
Implements secondary fire effect for the Electric Projector.
Stationary electric flash.
Author: Markus Nuebel
Electric Projector effect mesh

Extends:
Modifiers:
Source code

    SFWeapon.SFEpBolt

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## Variables

%function_comment% |  |  | float | AccumulatedDamage
%function_comment% |  |  | rotator | AimRotation
%function_comment% |  |  | bool | bCenter
%function_comment% |  |  | bool | bRight
%function_comment% |  |  | Actor | DamagedActor
%function_comment% |  |  | vector | FireOffset
%function_comment% |  |  | float | LastHitTime
%function_comment% |  |  | float | m_fRange
%function_comment% |  |  | PBolt | PlasmaBeam
%function_comment% |  |  | int | SpriteFrame
%function_comment% |  |  | SFElectroCap | WallEffect

## Functions

|  |  | adjustBeam (vector HitLocation)
|  |  | adjustBeamToMax ()
|  |  | CheckBeam (vector X, float DeltaTime)
|  |  | Destroyed ()
|  |  | Tick (float DeltaTime)

## Default properties

    {
         m_fRange=700.000000
         FireOffset=(X=39.000000,Y=11.000000,Z=-9.000000)
         bRight=True
         MaxSpeed=0.000000
         Damage=60.000000
         MyDamageType=zapped
         ExplosionDecal=Class'Botpack.BoltScorch'
         bNetTemporary=False
         Physics=PHYS_None
         RemoteRole=ROLE_SimulatedProxy
         LifeSpan=60.000000
         Style=STY_Translucent
         Mesh=Mesh'SFWeapon.epbolt1'
         bUnlit=True
         MultiSkins(0)=FireTexture'k_GorillaTex.FX.epbolt1'
         MultiSkins(1)=FireTexture'k_GorillaTex.FX.epbolt3'
         MultiSkins(2)=FireTexture'k_GorillaTex.FX.epbolt2'
         SoundRadius=12
         SoundVolume=255
         bCollideActors=False
         bCollideWorld=False
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:40 PM
Created with UnCodeX