# SFWeapon.HardWaveWave

Spatial Fear
Class: HardWaveWave
Descripton: Forgot the SF in front, but who cares. Implements the shock wave
that is emitted from the HardWave's secondary fire action.
Author: Markus Nuebel

Extends:
Modifiers:
Source code

    SFWeapon.HardWaveWave

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## Variables

%function_comment% |  |  | int | ICount
%function_comment% |  |  | bool | m_bMaxScale
%function_comment% |  |  | float | OldShockDistance
%function_comment% |  |  | float | ShockSize

## Functions

|  |  | AnimEnd ()
|  |  | PostBeginPlay ()
|  |  | SpawnEffects ()
|  |  | Tick (float DeltaTime)

## Default properties

    {
         bAlwaysRelevant=True
         Physics=PHYS_Projectile
         RemoteRole=ROLE_SimulatedProxy
         LifeSpan=0.450000
         DrawType=DT_Mesh
         Style=STY_Translucent
         Texture=FireTexture'Botpack.ShaneFx.Sides'
         Mesh=LodMesh'SFWeapon.HardWaveAltFire'
         AmbientGlow=255
         bUnlit=True
         MultiSkins(1)=FireTexture'Botpack.ShaneFx.Sides'
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:39 PM
Created with UnCodeX