# SFCharacter.SFMite

Spatial Fear
Class: SFMite
Description: Small SF enemy. Does meele damage and has a limited ranged attack.
An acid spit.Can be configured
as blind, dump or without the sense of scent.
Created by: Markus Nuebel

Extends:
Modifiers:
Source code

    SFCharacter.SFMite

%%

## Variables

%function_comment% |  |  | Sound | ChewSound
%function_comment% |  |  | Actor | m_actBumpedNPC
%function_comment% |  |  | bool | m_bBumpedIntoNPC
%function_comment% |  |  | bool | m_bFireDelayed
%function_comment% |  |  | float | m_fFireDelay
%function_comment% |  |  | vector | m_vectMeleeMomentum
%function_comment% |  |  | float | sfMass
%function_comment% |  |  | float | sfSpeed

## Functions

|  | eAttitude | AttitudeToCreature (Pawn Other)
|  |  | Bump (actor Other)
| Waiting |  | EndState ()
|  |  | Jump ()
|  |  | JumpOffPawn ()
|  |  | PlayChallenge ()
|  |  | PlayDying (name DamageType, vector HitLocation)
|  |  | PlayMeleeAttack ()
|  |  | PlayRangedAttack ()
|  |  | PlayStunned ()
|  |  | PlayWaiting ()
|  |  | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)
|  |  | Tick (float fDelta)
|  |  | TweenToFighter (float tweentime)
|  |  | TweenToStunned (float tweentime)
|  |  | TweenToWaiting (float tweentime)

## Default properties

    {
         ChewSound=Sound'UnrealI.Pupae.munch1p'
         m_fFireDelay=0.200000
         WalkSound=Sound'UnrealI.Pupae.scuttle1pp'
         WalkAnim=Walk
         RunSound=Sound'UnrealI.Pupae.scuttle1pp'
         RunAnim=Run
         ThreatenAnim=Roar
         TakeHitAnim=GutHit
         VictoryAnim=Roar
         SmellRadius=800.000000
         fMeleeDamage=6.000000
         fStunnedTime=6.000000
         CarcassType=Class'SFCharacter.SFMiteCarcass'
         TimeBetweenAttacks=1.250000
         Aggressiveness=1.000000
         RefireRate=0.200000
         bHasRangedAttack=True
         RangedProjectile=Class'SFCharacter.SFMiteProjectile'
         ProjectileSpeed=15.000000
         Acquire=Sound'SPF-Content.Creatures.MiteAquisition'
         Fear=Sound'SPF-Content.Creatures.MiteFear'
         Threaten=Sound'SPF-Content.Creatures.MiteRoar'
         MeleeRange=700.000000
         GroundSpeed=230.000000
         WaterSpeed=100.000000
         AirSpeed=300.000000
         AccelRate=150.000000
         JumpZ=340.000000
         Visibility=100
         SightRadius=1400.000000
         PeripheralVision=1.000000
         Health=80
         HitSound1=Sound'UnrealI.Pupae.injur1pp'
         HitSound2=Sound'UnrealI.Pupae.injur2pp'
         Die=Sound'UnrealI.Pupae.death1pp'
         CombatStyle=1.000000
         DrawType=DT_Mesh
         Mesh=LodMesh'SFCharacter.SFMite'
         ScaleGlow=0.150000
         MultiSkins(1)=Texture'SFCharacter.NewSkins.Mite1'
         CollisionRadius=24.000000
         CollisionHeight=16.000000
         Mass=80.000000
         RotationRate=(Pitch=3072,Yaw=65000,Roll=0)
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:41 PM
Created with UnCodeX