# SFVehicle.SFVehicleFeedback

Spatial Fear
Name: SFVehicleFeedback
Description: Determines where a vehicle can and cannot travel in-game
Author: Gert Jen Peltenburg

Extends:
Modifiers:
Source code

    SFVehicle.SFVehicleFeedback

%%

## Variables

%function_comment% |  |  | vector | AirLift
%function_comment% |  |  | int | alreadycollidescount
%function_comment% |  |  | actor | alreadycollideswith
%function_comment% |  |  | rotator | angletocenter
%function_comment% |  |  | bool | bIsAuxiliaryFeedback
%function_comment% |  |  | bool | bIsGroundFeedback
%function_comment% |  |  | float | BouncePercentage
%function_comment% |  |  | bool | bRestrictToZoneTag
%function_comment% |  |  | int | collidescount
%function_comment% |  |  | actor | collideswith
%function_comment% |  |  | bool | CurrentlyOnGround
%function_comment% |  |  | rotator | CurrentRotation
%function_comment% |  |  | float | DamagePercentage
%function_comment% |  |  | float | distancetocenter
%function_comment% |  |  | actor | hitactor
%function_comment% |  |  | vector | hitlocation
%function_comment% |  |  | vector | hitnormal
%function_comment% |  |  | float | hittime
%function_comment% |  |  | vector | PreviousLocation
%function_comment% |  |  | vector | WaterLift
%function_comment% |  |  | name | ZoneTag

## Functions

|  |  | ClientSetLocation ()
|  | vector | Lift ()
|  |  | Tick (float DeltaTime)

## Default properties

    {
         bHidden=True
         bAlwaysRelevant=True
         bDirectional=True
         Texture=Texture'UnrealShare.Icons.Crosshair6'
         CollisionRadius=0.000000
         CollisionHeight=0.000000
    }

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:43 PM
Created with UnCodeX