# SFItem.SFVisorUnit

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    //=============================================================================
    // Spatial Fear
    // Class: SFVisorUnit
    // Description: HUD upgrade module
    //
    // Created by: Ivan Tanzuira
    // Modified by: Markus Nuebel
    //=============================================================================
    class SFVisorUnit expands SFPickup;

    #exec MESH IMPORT MESH=SFVisorUnit ANIVFILE=MODELS\SFVisorUnit_a.3d DATAFILE=MODELS\SFVisorUnit_d.3d X=0 Y=0 Z=0 MLOD=0
    #exec MESH ORIGIN MESH=SFVisorUnit X=0 Y=0 Z=0

    #exec MESH SEQUENCE MESH=SFVisorUnit SEQ=All         STARTFRAME=0 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFVisorUnit SEQ=SFVisorUnit STARTFRAME=0 NUMFRAMES=1

    #exec TEXTURE IMPORT NAME=JSFVisorUnit1 FILE=TEXTURES\SFVisorUnit1.PCX GROUP=Skins FLAGS=2

    #exec MESHMAP NEW   MESHMAP=SFVisorUnit MESH=SFVisorUnit
    #exec MESHMAP SCALE MESHMAP=SFVisorUnit X=0.015 Y=0.015 Z=0.03

    #exec MESHMAP SETTEXTURE MESHMAP=SFVisorUnit NUM=1 TEXTURE=JSFVisorUnit1

    defaultproperties
    {
         ItemDescription="Visor Unit:\nThis device provides the wearer with a HUD,\nHeads Up Display. Information regarding the wearer's health, armor, inventory, and so forth are displayed on the HUD."
         ItemIcon=Texture'SfResource1.Icons.visorico'
         ItemName="Visor Unit"
         PlayerViewMesh=Mesh'SFItem.SFVisorUnit'
         PickupViewMesh=Mesh'SFItem.SFVisorUnit'
         PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
         ActivateSound=Sound'UnrealI.Pickups.fFieldh2'
         RemoteRole=ROLE_DumbProxy
         Mesh=Mesh'SFItem.SFVisorUnit'
         AmbientGlow=32
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:45 PM
Created with UnCodeX