# SFDecos.SFTreeA

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    //=============================================================================
    // Spatial Fear
    // Class: SFTreeA
    // Description: well... a tree :)
    //
    // Modelled by: Ivan Tanziura
    //=============================================================================
    class SFTreeA expands SFDecoration;

    #exec MESH IMPORT MESH=SFTreea ANIVFILE=MODELS\SFTreeA_a.3d DATAFILE=MODELS\SFTreeA_d.3d X=0 Y=0 Z=0
    #exec MESH ORIGIN MESH=SFTreeA X=0 Y=0 Z=0

    #exec MESH SEQUENCE MESH=SFTreeA SEQ=All     STARTFRAME=0 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFTreeA SEQ=SFTreeA STARTFRAME=0 NUMFRAMES=1

    #exec TEXTURE IMPORT NAME=JSFTreeA1 FILE=TEXTURES\SFTreeA1.PCX GROUP=Skins FLAGS=2 // 1 - Default
    #exec TEXTURE IMPORT NAME=JSFTreeA2 FILE=TEXTURES\SFTreeA2.PCX GROUP=Skins PALETTE=JSFTreeA1 // 3 - Default

    #exec MESHMAP NEW   MESHMAP=SFTreeA MESH=SFTreeA
    #exec MESHMAP SCALE MESHMAP=SFTreeA X=0.1 Y=0.1 Z=0.2

    #exec MESHMAP SETTEXTURE MESHMAP=SFTreeA NUM=1 TEXTURE=JSFTreeA1
    #exec MESHMAP SETTEXTURE MESHMAP=SFTreeA NUM=2 TEXTURE=JSFTreeA2

    defaultproperties
    {
         DrawType=DT_Mesh
         Mesh=LodMesh'SFDecos.SFTreeA'
         DrawScale=3.000000
         CollisionRadius=16.000000
         CollisionHeight=128.000000
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:45 PM
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