# SFVehicle.SFVehicleFeedback

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    //=============================================================================
    // Spatial Fear
    // Name: SFVehicleFeedback
    // Description: Determines where a vehicle can and cannot travel in-game
    //
    // Author: Gert Jen Peltenburg
    //=============================================================================
    class SFVehicleFeedback expands Actor;

    var (Collision) float BouncePercentage;
    var (Collision) float DamagePercentage;
    var (Collision) name  ZoneTag;
    var (Collision) bool  bRestrictToZoneTag;
    var (SpatialFear) vector WaterLift;
    var (SpatialFear) vector AirLift;
    var (SpatialFear) bool bIsGroundFeedback; // set this flag for only one of all the feedbacks for any one SFVehicle
    var (SpatialFear) bool bIsAuxiliaryFeedback; // used by TerrainFollowing physics to handle rising over obstacles.
    var bool CurrentlyOnGround; // set by SFVehicle, read by SFVehicle
    var float distancetocenter;
    var rotator angletocenter;
    var actor alreadycollideswith;
    var int alreadycollidescount;
    var actor collideswith;
    var int collidescount;
    var vector PreviousLocation;

    var float hittime;
    var actor hitactor;
    var vector hitlocation;
    var vector hitnormal;
    var rotator CurrentRotation;

    replication
    {
     unreliable if(Role==ROLE_Authority)
                  CurrentRotation;
     unreliable if(Role==ROLE_Authority)
                  ClientSetLocation;
    }

    function Tick(float DeltaTime)
    {
     if(Role==ROLE_Authority) {
      CurrentRotation=rotation;
      ClientSetLocation();
     }
    }

    simulated function ClientSetLocation()
    {
     setrotation(CurrentRotation);
    }

    function vector Lift()
    {
    	 if(region.Zone.bWaterZone)
    	  return WaterLift;
    	 else
    	  return AirLift;
    }

    defaultproperties
    {
         bHidden=True
         bAlwaysRelevant=True
         bDirectional=True
         Texture=Texture'UnrealShare.Icons.Crosshair6'
         CollisionRadius=0.000000
         CollisionHeight=0.000000
    }

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:45 PM
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