# SFItem.SFEVSuit

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    //=============================================================================
    // Spatial Fear
    // Class: SFEVSuit
    // Description: SFPickup subclass, that acts as an passive inventory item.
    //				Following the DD it is used to solve a decontermination related
    //				puzzle
    //
    //
    // Created by: Ivan Tanzuira
    // Modified by: Markus Nuebel
    //=============================================================================
    class SFEVSuit expands SFPickup;

    #exec MESH IMPORT MESH=SFEVSuit ANIVFILE=MODELS\SFEVSuit_a.3d DATAFILE=MODELS\SFEVSuit_d.3d X=0 Y=0 Z=0
    #exec MESH ORIGIN MESH=SFEVSuit X=0 Y=0 Z=0

    #exec MESH SEQUENCE MESH=SFEVSuit SEQ=All     STARTFRAME=0 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFEVSuit SEQ=SFEVSuit STARTFRAME=0 NUMFRAMES=1

    #exec TEXTURE IMPORT NAME=JSFEVSuit1 FILE=TEXTURES\SFEVSuit1.PCX GROUP=Skins FLAGS=2 // 1 - Default
    #exec TEXTURE IMPORT NAME=JSFEVSuit2 FILE=TEXTURES\SFEVSuit2.PCX GROUP=Skins PALETTE=JSFEVSuit1 // 2 - Default

    #exec MESHMAP NEW   MESHMAP=SFEVSuit MESH=SFEVSuit
    #exec MESHMAP SCALE MESHMAP=SFEVSuit X=0.07 Y=0.07 Z=0.14

    #exec MESHMAP SETTEXTURE MESHMAP=SFEVSuit NUM=1 TEXTURE=JSFEVSuit1
    #exec MESHMAP SETTEXTURE MESHMAP=SFEVSuit NUM=2 TEXTURE=JSFEVSuit2

    defaultproperties
    {
         ItemDescription="Hazard Suit:\nThis perfect upgrade allows you to master radiation areas, no one ever has seen before."
         ItemIcon=Texture'SfResource1.Icons.EVSuitIco'
         bIsPassiveItem=True
         bManualPickup=True
         ItemName="Hazard Suit"
         PickupViewMesh=LodMesh'SFItem.SFEVSuit'
         Mesh=LodMesh'SFItem.SFEVSuit'
         AmbientGlow=200
         bTravel=False
         CollisionRadius=10.000000
         bBlockPlayers=True
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
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