# SFScoutBot.SFScoutBot

Spatial Fear
Class: SFScoutBot
Description: Ok, here it is, a beta version of Scout Bot :))
Scoutbot can be activated by any trigger or by SFBotRemote item.
To link a ScoutBot with a trigger os remote you have to
set "event" of a trigger or remote to "tag" of a ScoutBot.
To deactivate ScoutBot simply press the usekey.
Keep in mind that it is just a beta of and some things might
be screwed up.
Code: Jacek Zagrodzki
Model: Dean Stamp

Extends:
Modifiers:
Source code

    SFScoutBot.SFScoutBot

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## Variables

%function_comment% |  |  | float | AccelRate
%function_comment% |  |  | SFPlayer | aPlayer
%function_comment% |  |  | int | BotFOV
%function_comment% |  |  | HUD | BotHUD
%function_comment% |  |  | class<HUD> | BotHUDClass
%function_comment% |  |  | bool | bScouting
%function_comment% |  |  | FlashLightBeam | LightBeam
%function_comment% |  |  | bool | oldBehind
%function_comment% |  |  | float | oldFOV
%function_comment% |  |  | HUD | oldHUD
%function_comment% |  |  | name | oldState
%function_comment% |  |  | float | PitchAccel
%function_comment% |  |  | float | PitchVel
%function_comment% |  |  | SFScoutBotRemote | RemoteControl
%function_comment% |  |  | float | RotationDumpening
%function_comment% |  |  | float | RotationRate
%function_comment% |  |  | float | SpeedDumpening
%function_comment% |  |  | rotator | ViewRotation
%function_comment% |  |  | float | YawAccel
%function_comment% |  |  | float | YawVel

## Functions

|  |  | ActivateLight ()
|  |  | Destroyed ()
|  |  | Drop (vector BlahBlahBlah)
|  |  | ModifyDamage (out int Damage, out Pawn EventInstigator, out vector HitLocation, out vector Momentum, out name DamageType)
|  |  | PostBeginPlay ()
|  |  | Tick (float DTime)
|  |  | Trigger (Actor Other, Pawn EventInstigator)
|  |  | UpdateLight (rotator rotViewRotation)

## Default properties

    {
         BotHUDClass=Class'SFScoutBot.SFScoutBotHUD'
         BotFOV=120
         AccelRate=50.000000
         RotationRate=50.000000
         SpeedDumpening=20.000000
         RotationDumpening=40.000000
         bDestroyable=True
         Health=125
         EffectWhenDestroyed=Class'UnrealShare.SpriteBallExplosion'
         EffectWhenDamaged=Class'UnrealShare.ParticleBurst'
         ChunkType=Class'UnrealShare.WallFragments'
         ChunksNumber=6
         ChunkScale=0.350000
         bStatic=False
         Physics=PHYS_Flying
         DrawType=DT_Mesh
         Mesh=LodMesh'SFScoutBot.SFScoutBot'
         CollisionHeight=14.000000
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:42 PM
Created with UnCodeX