# SFItem.SFLogicChute

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    //=============================================================================
    // Spatial Fear
    // Class: SFLogicChute
    // Description: A passive item that allows access to data nodes.
    //
    // Author: Ivan Tanzuira
    // Modified: Markus Nuebel
    //=============================================================================
    class SFLogicChute expands SFPickup;

    #exec MESH IMPORT MESH=SFLogicChute ANIVFILE=MODELS\SFLogicChute_a.3d DATAFILE=MODELS\SFLogicChute_d.3d X=0 Y=0 Z=0
    #exec MESH ORIGIN MESH=SFLogicChute X=0 Y=0 Z=0

    #exec MESH SEQUENCE MESH=SFLogicChute SEQ=All          STARTFRAME=0 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFLogicChute SEQ=SFLogicChute STARTFRAME=0 NUMFRAMES=1

    #exec TEXTURE IMPORT NAME=JSFLogicChute1 FILE=TEXTURES\SFLogicChute1.PCX GROUP=Skins FLAGS=2 // 1 - Default

    #exec MESHMAP NEW   MESHMAP=SFLogicChute MESH=SFLogicChute
    #exec MESHMAP SCALE MESHMAP=SFLogicChute X=0.1 Y=0.1 Z=0.2

    #exec MESHMAP SETTEXTURE MESHMAP=SFLogicChute NUM=1 TEXTURE=JSFLogicChute1

    defaultproperties
    {
         ItemDescription="Logic Chute:\nA Data Accessing Device. Accessing data stored on the ship is called Logic Pool Plaiting.  Logic Pool Plaiting, or 'plaiting' as some call it, is done by accessing a Data Nodule with a plaiting device called a Logic Chute.  Each person on board has a Logic Chute that identifies them within the Logic Pool.\nThe Logic Pool is all data recorded and stored within the ship's substrate."
         ItemIcon=Texture'SfResource1.Icons.LogicChuteIco'
         bIsPassiveItem=True
         bManualPickup=True
         ItemName="Logic Chute"
         PickupViewMesh=LodMesh'SFItem.SFLogicChute'
         Mesh=LodMesh'SFItem.SFLogicChute'
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:45 PM
Created with UnCodeX