# SFWeapon.SFGrenadeProjE

Spatial Fear
Class: SFGrenadeProjE
Descripton: Subclasses of SFProjectile realizes a projectile for the grenade
launcher. Explosive grenade.
Author: Markus Nuebel

Extends:
Modifiers:
Source code

    SFWeapon.SFGrenadeProjE

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## Variables

%function_comment% |  |  | bool | bCanHitOwner
%function_comment% |  |  | bool | bHitWater
%function_comment% |  |  | float | Count
%function_comment% |  |  | int | nHurtRadius
%function_comment% |  |  | float | SmokeRate

## Functions

|  |  | BeginPlay ()
|  |  | Explosion (vector HitLocation)
|  |  | HitWall (vector HitNormal, actor Wall)
|  |  | Landed (vector HitNormal)
|  |  | PostBeginPlay ()
|  |  | ProcessTouch (actor Other, vector HitLocation)
|  |  | setRange (int nRange)
|  |  | Tick (float DeltaTime)
|  |  | Timer ()

## Default properties

    {
         nHurtRadius=100
         speed=600.000000
         MaxSpeed=1000.000000
         Damage=60.000000
         MomentumTransfer=5000
         MyDamageType=Lobbed
         ImpactSound=Sound'UnrealShare.Eightball.GrenadeFloor'
         ExplosionDecal=Class'Botpack.BlastMark'
         Physics=PHYS_Falling
         RemoteRole=ROLE_SimulatedProxy
         LifeSpan=999.000000
         AnimSequence=SFGrenade
         Mesh=LodMesh'SFWeapon.SFGrenade'
         DrawScale=0.520000
         AmbientGlow=64
         bUnlit=True
         CollisionRadius=13.000000
         CollisionHeight=5.000000
         bBounce=True
         bFixedRotationDir=True
         DesiredRotation=(Pitch=12000,Yaw=5666,Roll=2334)
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:40 PM
Created with UnCodeX