# SFDecos.SFInterpolatingObject

Spatial Fear
Class: SFInterpolatingObject
Description: An object that will move along a path. To choose path, make path's first point's
"Event" variable the same as this object's "Event" variable.
If you want a player to be able to stop an object, set bStoppable to TRUE - when
player triggers a trigger that started a movement, object will stop. If triggered
again, an object will start its movement from beginnig. If you want to prevent this
set bCanMoveAgain to FALSE - once stopped, object won't move again.
As default, objects that move along a path has switeched off collision detecion.
When object is stopped collisions are turned on again. If you want an object to
preserve collision detecion while it moves, set bCanCollide to TRUE. I've noticed that when object
stucks in the wall, after a few seconds it will start movement again.
Author: Jacek Zagrodzki (moose)

Extends:
Modifiers:
Source code

    SFDecos.SFInterpolatingObject

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## Variables

%function_comment% |  |  | bool | bCanCollide
%function_comment% |  |  | bool | bCanMoveAgain
%function_comment% |  |  | bool | bMovedOnce
%function_comment% |  |  | bool | bMoving
%function_comment% |  |  | bool | bStoppable

## Functions

|  |  | Destroyed ()
|  |  | interpolateend (actor Other)
|  |  | StopMovement ()
|  |  | Trigger (actor Other, pawn EventInstigator)

## Default properties

    {
         bStoppable=True
         bCanMoveAgain=True
         bStatic=False
         DrawType=DT_Mesh
         Mesh=LodMesh'UnrealShare.CandleM'
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:40 PM
Created with UnCodeX