# SpatialFear.SFPheromone

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    //=============================================================================
    // Spatial Fear
    // Name: SFPheromone
    // Description: A simple actor that represents a scent mark, constantly generated
    //				by the main actor Jael during gameplay. These marks are used by
    //				"smell enabled" scripted pawns, to track the player by scent.
    //
    // Author: Markus Nuebel
    //=============================================================================
    class SFPheromone extends Actor;

    var float m_fImportance; // Private: How important this pheromone is: Between 0.0 and 1.0
    var Actor m_actInstigator; // Private: Source of scent

    function PostBeginPlay()
    {
    	Velocity = (Vector(Rotation) + VRand()) * (80 * FRand() + 20);
    //	Velocity.z += 18;
    	// Call to base class
    	Super.PostBeginPlay();
    }

    simulated function Tick( float DeltaTime )
    {
    	if ( Level.NetMode != NM_DedicatedServer )
    	{
    		m_fImportance	= LifeSpan / Default.LifeSpan;
    		ScaleGlow	 	= Lifespan;
    		AmbientGlow	 = ScaleGlow * 255;
    		DrawScale 		= 4*m_fImportance;
    	}
    	// Call to base class
    	Super.Tick(DeltaTime);
    }

    defaultproperties
    {
         bHidden=True
         LifeSpan=50.000000
         DrawType=DT_Mesh
         Style=STY_Translucent
         Mesh=LodMesh'UnrealShare.BSpot'
         AmbientGlow=200
         bGameRelevant=True
         CollisionRadius=0.000000
         CollisionHeight=0.000000
    }

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:45 PM
Created with UnCodeX