# SFVehicle.SFVehicleCable

Spatial Fear
Name: SFVehicleCable
Description: Rope-like component. Will always hang vertically; length is influenced by the player.
Author: Gert Jen Peltenburg

Extends:
Modifiers:
Source code

    SFVehicle.SFVehicleCable

%%

## Variables

%function_comment% |  |  | CableControlMethod | ControlMethod
%function_comment% |  |  | float | currentlength
%function_comment% |  |  | float | InitialLength
%function_comment% |  |  | float | MaxLength

## Enums

%function_comment% | CableControlMethod |  | VehicleSpeed, VehicleTurn, TurretUp, TurretTurn, JumpDuck, FireAltFire

## Functions

| auto |  | DoPhysics (float DeltaTime)
| auto |  | InterpretControls (bool bJustFired, bool bFire, bool bJustAltFired, bool bAltFire, float aVehicleSpeedControl, float aTurretTurn, float aVehicleTurn, float aVehicleUp, float aTurretUp, bool bJustJumped, bool bJustDucked)
| auto |  | PostBeginPlay ()
| auto |  | RotationPhysics (float DeltaTime)
| auto |  | Tick (float DeltaTime)

## Default properties

    {
         ControlMethod=FireAltFire
         MaxLength=1.000000
         InitialLength=1.000000
         PhysicalRotationRate=(Pitch=16384,Yaw=16384,Roll=16384)
         bRepairable=False
         RepairTime=0.000000
         bFullTimePhysics=True
         Sprite=Texture'UnrealShare.Icons.Crosshair5'
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:42 PM
Created with UnCodeX