# SFVehicle.SFPropellorComponent

Spatial Fear
Name: SFPropellorComponent
Description: A vehicle component with propellor/engine-like behavior; rotates based on velocity of parent vehicle
Author: Gert Jen Peltenburg

Extends:
Modifiers:
Source code

    SFVehicle.SFPropellorComponent

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## Variables

%function_comment% |  |  | bool | bConstantSpeed
%function_comment% |  |  | float | MaxRevsPerSecond

## Functions

|  |  | DoPhysics (float DeltaTime)
|  |  | RotationPhysics (float deltatime)

## Default properties

    {
         MaxRevsPerSecond=10.000000
         PhysicalRotationRate=(Pitch=16384,Yaw=16384,Roll=16384)
         Mesh=LodMesh'UnrealShare.Fan2M'
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:42 PM
Created with UnCodeX