# SFWeapon.SFB9Pistol

Spatial Fear
Class: SFB9Pistol
Descripton: Subclasses of SFweapon
Implements the B9Pistel weapon, based on the original UT Ripper code.
Author: Markus Nuebel

Extends:
Modifiers:
Source code

    SFWeapon.SFB9Pistol

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## Variables

%function_comment% |  |  | name | IdleAnims[2]

## Functions

|  |  | PlayAltFiring ()
|  |  | PlayFiring ()
|  |  | PlayIdleAnim ()
|  |  | PlaySelect ()

## Default properties

    {
         IdleAnims(0)=Still
         IdleAnims(1)=Still2
         MaxTargetRange=2000
         MaxTargetRangeAlt=2500
         fNormalRate=0.163300
         fDesiredRate=0.200000
         fAltDesiredRate=0.420000
         Icon=Texture'SfResource1.Icons.B9PistolIco'
         fMomentum=100.000000
         fAltMomentum=100.000000
         bCanUpgradeLaserSight=True
         LaserSightUpgradeMessage="B-9 Pistol Upgraded with Laser Sight"
         bShake=True
         ShakeMagAlt=25.000000
         ShakeTimeAlt=0.150000
         ShakeVertAlt=1.000000
         m_bSemiAuto=True
         WeaponDescription="Classification: B-9 Disruptor Pistol\nStandard energy sidearm, designed for space travel.\nFires energy projectiles that shatter into weak static shock burst, and they burst when in contact with all surfaces. They have no destructive power, and will impact harmlessly on hull and glass. Burn Organic matter on contact.\nSecondary mode is fully automatic."
         AmmoName=Class'SFWeapon.SFB9Ammo'
         PickupAmmoCount=20
         FireOffset=(X=13.000000,Y=-15.000000,Z=-9.000000)
         ProjectileClass=Class'SFWeapon.SFB9Projectile'
         AltProjectileClass=Class'SFWeapon.SFB9Projectile1'
         shakemag=25.000000
         shaketime=0.150000
         shakevert=1.000000
         AltRefireRate=0.300000
         FireSound=Sound'SPF-Content.Weapons.B9PistolFire'
         AltFireSound=Sound'SPF-Content.Weapons.B9PistolFire'
         SelectSound=Sound'SPF-Content.Weapons.B9PistolSelect'
         AutoSwitchPriority=2
         InventoryGroup=2
         PickupMessage="You got the B-9 Disruptor Pistol."
         ItemName="B9 Pistol"
         PlayerViewOffset=(X=2.900000,Y=-2.300000,Z=-2.100000)
         PlayerViewMesh=LodMesh'SFWeapon.SFB9gm'
         PlayerViewScale=0.220000
         BobDamping=0.975000
         PickupViewMesh=LodMesh'SFWeapon.SFB9gpick'
         ThirdPersonMesh=LodMesh'SFWeapon.SFB9ghand'
         PickupSound=Sound'SPF-Content.Weapons.B9PistolPickup'
         Mesh=LodMesh'SFWeapon.SFB9gpick'
         DrawScale=0.450000
         bNoSmooth=False
         CollisionRadius=33.000000
         CollisionHeight=14.000000
         Mass=50.000000
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:39 PM
Created with UnCodeX