# SFWeapon.SFEProjAmmo

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    //=============================================================================
    // Spatial Fear
    // Class: SFEProjAmmo
    // Descripton: Ammo class for the electronic projector
    //
    // Created: Markus Nuebel
    //=============================================================================
    class SFEProjAmmo expands Ammo;

    #exec MESH IMPORT MESH=SFEProjectammo ANIVFILE=MODELS\SFEProjectammo_a.3d DATAFILE=MODELS\SFEProjectammo_d.3d X=0 Y=0 Z=0
    #exec MESH ORIGIN MESH=SFEProjectammo X=0 Y=0 Z=0

    #exec MESH SEQUENCE MESH=SFEProjectammo SEQ=All            STARTFRAME=0 NUMFRAMES=1
    #exec MESH SEQUENCE MESH=SFEProjectammo SEQ=SFEProjectammo STARTFRAME=0 NUMFRAMES=1

    #exec TEXTURE IMPORT NAME=JSFEProjectammo1 FILE=TEXTURES\SFEProjectammo1.PCX GROUP=Skins FLAGS=2 // 1 - Default

    #exec MESHMAP NEW   MESHMAP=SFEProjectammo MESH=SFEProjectammo
    #exec MESHMAP SCALE MESHMAP=SFEProjectammo  X=0.4 Y=0.4 Z=0.8

    #exec MESHMAP SETTEXTURE MESHMAP=SFEProjectammo NUM=1 TEXTURE=JSFEProjectammo1

    defaultproperties
    {
         AmmoAmount=10
         MaxAmmo=300
         PickupMessage="You picked up 10 rechargable Cells"
         PickupViewMesh=LodMesh'SFWeapon.SFEProjectammo'
         PickupSound=Sound'UnrealShare.Pickups.AmmoSnd'
         Mesh=LodMesh'SFWeapon.SFEProjectammo'
         DrawScale=1.500000
         CollisionRadius=20.000000
         CollisionHeight=5.000000
         bCollideActors=True
    }

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX