# SpatialFear.SFMover

Spatial Fear
Class: SFMover
Descripton: Subclasses of Mover, adds SF specific behaviour, like triggered
by UseKey.
When using the mover with the default setting: IgnoreBumping=True,
the mover ignores the Bump event for the states:
BumpOpenTimed and BumpButton.
Instead the bump action is fired, when within a range of a UseKey
action.
When using the mover with the default setting: IgnoreTrigger=True,
the mover ignores any Trigger events for the state:
TriggerToggle.
Instead the trigger action is executed, when within a range of a
UseKey action.
Author: Markus Nuebel

Extends:
Modifiers:
Source code

    SpatialFear.SFMover

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## Variables

%function_comment% |  |  | bool | bShowHUDHint
%function_comment% |  |  | vector | CenterOffset
%function_comment% |  |  | bool | IgnoreBumping
%function_comment% |  |  | bool | IgnoreTrigger
%function_comment% |  |  | bool | m_bFreeze
%function_comment% |  |  | float | m_fCurrentDamageThreshold

## Functions

| BumpButton |  | BeginEvent ()
| BumpOpenTimed |  | Bump (actor Other)
| BumpButton |  | Bump (actor Other)
|  |  | Bump (actor Other)
| BumpButton |  | EndEvent ()
| BumpButton | bool | HandleDoor (pawn Other)
| BumpOpenTimed | bool | HandleDoor (pawn Other)
|  |  | ManualBump (actor Other)
| BumpButton |  | ManualBump (actor Other)
| BumpOpenTimed |  | ManualBump (actor Other)
|  |  | ManualTrigger (actor Other)
| TriggerToggle |  | ManualTrigger (actor Other)
|  |  | PostBeginPlay ()
|  |  | resetThreshold ()
|  |  | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)
| TriggerToggle |  | Trigger (actor Other, pawn EventInstigator)

## Default properties

    {
         IgnoreBumping=True
         IgnoreTrigger=True
         bShowHUDHint=True
         CollisionRadius=20.000000
         CollisionHeight=20.000000
    }

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:41 PM
Created with UnCodeX