# SpatialFear.SFJaelPlayer1

Spatial Fear
Class: SFJaelPlayer1
Description: Player class for a Jael model; can interpret vehicles
Author: Dean Stamp
Modified by: Markus Nuebel
Vehicle Functions by: Gert Jen Peltenburg

Extends:
Modifiers:
Source code

    SpatialFear.SFJaelPlayer1

%%

## Variables

%function_comment% |  |  | SFVehicleControl | activecontroller
%function_comment% |  |  | float | altitude
%function_comment% |  |  | bool | bDriving
%function_comment% |  |  | float | BobDefault
%function_comment% |  |  | bool | bPreviousDriving
%function_comment% |  |  | float | CtlaForward
%function_comment% |  |  | float | CtlaLookUp
%function_comment% |  |  | float | CtlaStrafe
%function_comment% |  |  | float | CtlaTurn
%function_comment% |  |  | float | CtlaUp
%function_comment% |  |  | bool | CtlbAltFire
%function_comment% |  |  | bool | CtlbDuck
%function_comment% |  |  | bool | CtlbFire
%function_comment% |  |  | bool | CtlbJump
%function_comment% |  |  | bool | CtlbJustAltFired
%function_comment% |  |  | bool | CtlbJustDucked
%function_comment% |  |  | bool | CtlbJustFired
%function_comment% |  |  | bool | CtlbJustJumped
%function_comment% |  |  | float | latitude
%function_comment% |  |  | float | longitude
%function_comment% |  |  | float | MaxStepHeightDefault
%function_comment% |  |  | bool | previousbAltFire
%function_comment% |  |  | bool | previousbduck
%function_comment% |  |  | bool | previousbFire
%function_comment% |  |  | bool | previousbjump

## Functions

|  |  | ActivateController (SFvehiclecontrol vc)
|  |  | AltFire (optional float F)
| Driving |  | BeginState ()
|  |  | CalcBall ()
|  |  | ChangedWeapon ()
|  |  | DeactivateController ()
|  |  | Destroyed ()
|  |  | Died (pawn instigatedBy, name damageType, vector HitLocation)
|  |  | DoJump (optional float F)
|  |  | DrClientLocationUpdate ()
|  |  | dropallvehiclecontrols ()
|  |  | DropItem ()
|  |  | Fire (optional float F)
|  |  | HideWeapon ()
|  |  | OnBeginPlay ()
|  |  | PlayerInput (float DeltaTime)
| Driving |  | PlayerMove (float DeltaTime)
| Driving |  | PlayerTick (float DeltaTime)
|  |  | PlayerTick (float DeltaTime)
|  |  | PlayWaiting ()
| Scouting |  | PlayWaiting ()
| PlayerChat |  | PlayWaiting ()
|  |  | PostRender (canvas Canvas)
| Driving |  | ProcessMove (float DeltaTime, vector NewAccel, vector">eDodgeDir DodgeMove, rotator DeltaRot)
|  |  | ServerRestartPlayer ()
|  |  | ShowWeapon ()
|  |  | spawned ()
|  |  | SpawnLicense ()
| Driving |  | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)
|  |  | Targ ()
|  |  | Timer ()
|  |  | Touch (actor other)
|  |  | TX (float x)
|  |  | TY (float x)
|  |  | TZ (float x)
|  |  | UseKey ()

## Default properties

    {
         JumpAccuracyPenalty=0.200000
         RunAccuracyPenalty=0.200000
         StrafeAccuracyPenalty=0.200000
         m_fPenaltyUpgrade=0.200000
         bIsMultiSkinned=False
         SelectionMesh="SpatialFear.SFJaelPlayer"
         MenuName="Jael"
         Mesh=LodMesh'SpatialFear.SFJaelPlayer'
         AmbientGlow=1
    }

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:40 PM
Created with UnCodeX