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Title                   : The Thrall Village
Version                 : 1.0
Release Date            : 21/1/2001
Filename                : thrallvillage.zip
Author                  : Daniel Norton
Email Address           : subwolf@3dfiles.net
Description             : Unreal single player adventure
Additional Credits to   : Epic Megagames (http://unreal.epicgames.com/)
                          for making such a great game.

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--- Play Information ---
Game                    : Unreal 
Level Name              : The Thrall Village
Single Player           : Yes
Cooperative             : No
Difficulty Settings     : No
Deathmatch              : No
Dark Match              : No
New Sounds              : No
New Graphics            : No
Known bugs              : No

--- Construction ---
Editor(s) used          : UnrealEd Beta and also Terraedit for the terrain.
Base                    : New level, but contains brushes from the original maps.
Construction Time       : Way too long.

Installation
------------
   Unzip the files and place them into your maps directory under the unreal
   directory. Double click ThrallVillage.unr to start or from the console type 
   in "open ThrallVillage" to run the map from the game.

Story:
------
Power thrusters are out and shields are down to 34%. You have to bring your 1 person shuttle down. The closest planet Beta24, a place habited by the Nali and the notorious Krall. You enter the planets atmosphere powered by nothing but inertia. Your speed is too high and angle too great. It's going to be a rough landing. You mind is fixed on landing the craft safely on the ground, where you can signal for help with a distress beacon. But all is looking grim as your shuttle plummets towards the surface.

You awake in a strange bed, in a strange house, where a friendly Nali is healing your broken body. You must venture out to find your crashed shuttle and signal for help, but you soon realise that the small Nali village you have been brought into has been overpowered by the evil Krall. In order to get out of the village and back to your craft you're going to have to fight the Krall, and win.

Additional Notes
--------------
When playing this map, one of the first things you will most likely notice is many familiar objects that you would have seen when playing the original Unreal maps. Objects such as the Nali huts, the windmill, the church and various other objects are from the original Unreal maps, but are also found in my map. When making a 3rd party map like this, it is generally accepted that it is ok to use textures from the game, as well as sounds or music, so therefore I see nothing wrong with using the 3D objects, or so called 'brushes', from the original game. Of course, I take no credit for making these brushes, that must go to the Unreal team. I feel that it is important for me to make this clear.

Copyright / Permissions
-----------------------
ThrallVillage is copyrighted by Daniel Norton 2001.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

Authors may NOT use this level as a base to build additional levels.

You MAY distribute this map through any electronic network (Internet,
FIDO, local BBS etc.), provided you include the text file and ALL UNR files.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
