David Münnich is a once renowned single player mapper for Unreal, active in the heyday of Unreal SP mapping until about 2002, around the time his most ambitious project, Operation Na Pali was completed. After that he disappeared from the mapping scene, but left us a reasonably large collection of single player maps in his own unique style.
13 mutants was released on 9th of September, 1999 (trivia: The Tower of Shrakith’a was released on the exact same day) not much before the completion of Peril on Mars, a larger single player project DavidM contributed to. According to the included text file, this is exactly his 15th single player release. The short pack consists of two maps and features some unique elements (at the time) such as human opponents and some of the signature DavidM style humour.
The short first map takes place in a neglected part of a major city with a high-tech facility surrounded by ran-down buildings. Upon opening up the first map, we couldn’t help but wonder – did this map inspire Vacillations of a Victorian Vagrant? If you haven’t played this brilliant map by Hellscrag, download it now and make your own judgement.
But let’s get back to the story. The high-tech building is the headquarters of a game developer firm producing “real shit” computer games, whose employees turned into mutants after finding some two-week-old pizza behind the fridge and eating it. Your mission is to infiltrate the building (fighting your way through some homeless people) and kill all 13 mutants. As the author says in the text file, “Its the only way, because its not possible to »remutate« them”. So go for it, grab either the Unreal version or the simultaneously released UT version!
After this short summary of the story, you hopefully have an idea of what kind of humour we were talking about earlier. Go give this map a try. Don’t expect more from it than an early, fun piece of Unreal history and you will have a good time.