The Ghost of Alin’Gar,
The Ghost of Alin’Gar is Tim “Kew” Jervis’ second release for Unreal. This is the first map where Kew’s extraordinary talent for creating atmospheric medieval scenes really starts to shine. We could say that the map’s architectural quality and its ability to make its dark medieval scenes believable is almost on par with the author’s main masterpiece, Illhaven. Compared to the author’s first Unreal map, L’Abbe de Mort, there has been some improvement in terms of story construction too. The few translator messages, however vague, do give some hint on what’s going on. For some reason however these translator messages are completely missing from version 3, so you need to play the older version 2 to fully enjoy the map. Perhaps the main shortcoming is the non-intuitive nature of accomplishing its goal. This might have lead many of its players to think that the level is lacing an adequate ending and eventually come to the realisation that, unfortunately, there is no real goal here and the map is no more than an atmospheric dungeon romp. Which is by the way consistent with what the readme file says. However, rest assured that there is both a goal and an ending, it is just not as easy to find as in your usual map, due to the non-linearity of the level and some unlucky translator message placements.
Confidering the above, it seems like i The Ghost of Alin’Gar was another learning experiment with the Unreal Engine and UnrealEd, during which Jervis tried, apparently not without success, to develop the skills necessary for building a more epic project of such a scope as Illhaven.
An interesting piece of information is that in Illhaven Anthology 2012, Alingar is a Nali Priest and friend of Kew’s. Given the close resemblance with the name Alin’Gar, we can assume that Jervis was making a nod to his earlier work.
Also worth noting that the map seems to be affected by the 225+ torchflame size bug. A newer version to address this issue was never released.
Based on the archive names, we have a version 2 and a version 3 available. We are not sure if a version 1 was ever released, so the exact release date is uncertain. For the time being, we use the last modification date of the version 2 .unr file which, in the absence of a text file (only version 3 has one), is the only hint we can use.